Fraggy McFragface

Loveable Eravate children's cartoon character Fraggy McFragface is bumbling aimlessly about the system as usual when he spots a known baddy and interdicts.

After this first encounter, Fraggy starts ambling back to Cleve Hub - but the befuddled buffoon is so slow about it that he suddenly gets interdicted by the same (fresh) baddy before rearm and repair!

Can Fraggy prevail?


(Vid features raw TeamSpeak audio but thankfully nothing too 'spirited'. My own mic is not recorded.)


[video=youtube_share;YK9HIPyGhpw]https://youtu.be/YK9HIPyGhpw[/video]
 
hurray! At last all frags ships lol ;)

I'm genuinely hoping we get some form of ammo module in 2.1 as frags have always been my favourite weapon (i've got 7 pacifiers in vultures stashed around) and i'd love to see how i could do on a nice farming session if i didn't have to go back for ammo every 15 ships or so.
 
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hurray! At last all frags ships lol ;)

I'm genuinely hoping we get some form of ammo module in 2.1 as frags have always been my favourite weapon (i've got 7 pacifiers in vultures stashed around) and i'd love to see how i could do on a nice farming session if i didn't have to go back for ammo every 15 ships or so.

Yes, frags are awesome! them adding 60 ammo to their pool was a HUGE step forward in their viability.
 
Why did this get moved to off-topic? Is a vid of someone playing the game not worthy enough for general discussion?
 
I'm genuinely hoping we get some form of ammo module in 2.1 as frags have always been my favourite weapon (i've got 7 pacifiers in vultures stashed around) and i'd love to see how i could do on a nice farming session if i didn't have to go back for ammo every 15 ships or so.

Agreed, I would love to be able to use frags or for that matter rails in HazRes or Conflict Zones without running into ammo exasperation. I can see how a storage module could be fair and balanced if its activation involved a plausible delay - perhaps, 30 to 60 seconds - to prevent players spamming during PvP and to retain some advantage to using lasers or high-ammo weapons during PvE - but saving us from much worse delays caused by having to dock ten times/hr.
 
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