Frame Shift Cooldown OVERRIDE!!!!

Ok, I've had a few drinky-winkys and I'm fighting Thargoigd scouts (cos I'm to y to hit the big guys) and I accidentally dropped into a ring around a plant cos I was to close exiting the station, I watched the frame shift cooldown and an idea struck my addled brain....

What if you could fire up your FSD while it was still "Hot" but if you did you'd get a 50/50 chance of it, and you, exploding!!!???!!!

It would be such fun if you were interdicted by a terrifying pirate who demanded you did (do?, my internal grammer is confused) unspeakable things with his (or her) bobblehead...... a real oldskool Dungeons & Dragons style dice roll choice of easy escape or instant death.

Yeah!
(y):D;):devilish:
 
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No because you'd never be able to interdict anyone they'd be charging and off by the time you dropped into the instance.
 
I like the idea of choice, even a choice that's a gamble of sorts, but this example is probably too binary. Risk-averse players would never use it, while those who can afford the loss would use it all the time. In effect it's a self-destruct button that has a 50% chance of acting as a get-out-of-jail-free card. If nothing else it would negate the need for a self-destruct button.

The reason so many choices in the game are binary is because the fate of the ships is also more or less binary. While a bad encounter can leave your ship with damaged modules or even a broken canopy -- probably the best race-against-time mechanic in the whole game -- if you escape before a critical module becomes inoperable then the ship is generally flyable in much the same way that it was before. You might be more vulnerable to a follow-up attack, but assuming you can make it to a station you just press a couple of buttons and everything is reset. What's far more likely in a really bad encounter is that your ship will be destroyed, or the thrusters or FSD will be shot out and you'll have a few seconds of drifting before the ship is destroyed. The end result is the same. You either get away in a flyable ship or you get destroyed. Binary.

All of which is a far cry from the Anaconda teaser video and the discussions that followed it, in which larger ships would be very difficult to destroy but would become progressively more damaged and have to "limp" back to port while presumably becoming more and more difficult to fly. And expensive to repair, so that much of the gambling-like gameplay would come from deciding whether to risk flying a still partially-damaged ship in dangerous scenarios or to engage in a safer activity until repair funds could be generated.

I like the idea of choices that have risks and consequences. But until there's more nuance in what can happen to a ship, and what the subsequent gameplay ramifications are, there's a risk of such choices being -- as said in the OP -- a glorified dice roll with a win or lose outcome.
 

Deleted member 38366

D
I think the "panic jump" was suggested in the past.

In a nutshell a forced and entirely undirected FTL jump - but one with plenty of consequences.
Something you wouldn't ever volunteer to do and represent a last-ditch maneuver randomly placing you anywhere within jumprange, plenty of damage and at an unreasonably high fuel cost. Or blow up if you're seriously out of luck or did it with the Ship already in very poor condition.
 
Hang on a sec love....Didn't you once say you never play in open?
I did... and I only mentioned the unwilling PvPers too...
I don't see what difference my preferred play style makes to a statement of fact either.

Some people like the chance of PvP... and that's fine, but some just don't and are unprepared for it... for them, it'd be a difference of a chance to a guarantee.

Oh, and I'm not your "love". If you want a title to refer to me, the game default of "Commander" (CMDR) will do just fine, and also has the advantage of being gender neutral so you can use it for anyone here without fear of offence.
 
It would do one of two things (or both) if introduced.

(1) The attacker will see his prey disappear almost instantly leading to the attacker calling the defender a "cheat"

(2) the defender blows up and calls the attacker a cheat and q ganker...

Neither one would would be good for the player or the game.
 
I did... and I only mentioned the unwilling PvPers too...
I don't see what difference my preferred play style makes to a statement of fact either.

Some people like the chance of PvP... and that's fine, but some just don't and are unprepared for it... for them, it'd be a difference of a chance to a guarantee.

Oh, and I'm not your "love". If you want a title to refer to me, the game default of "Commander" (CMDR) will do just fine, and also has the advantage of being gender neutral so you can use it for anyone here without fear of offence.


Didn't mean to offend you CMDR. o7
 
Insta-boom might be a bit over the top, but I could definitely see a chance of Frame shift malfunction, with a high percent of drive damage and ship overheat (200+%) as well as other system malfunctions as a result.
 
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