Frameshift Drive Cooldown & Heatsinks

No. It's called thermal conductivity. The HS'ses can take heat out of your ship - but in order to get heat out of the FSD, you'll first have to transport it from the FSD to the HS.

The limit is not how fast you can get the heat out of the ship, the limit is how fast you can get the heat out of the FSD, which I imagine as comparatively small, and heating up close to self destruction with every major jump. What would make sense, though, would be jump range (or fuel consumption) dependent charging and cooldown periods. So a 30 ly jump would take longer to charge and cool down than a 2 ly jump.
 
What would make sense, though, would be jump range (or fuel consumption) dependent charging and cooldown periods. So a 30 ly jump would take longer to charge and cool down than a 2 ly jump.

That would be nice yes.

So if a full jump is 100% cooldown time a 20% of maximum jump range would only require 20% cooldown.

EDIT: One flaw with that reasoning of not cooling down the Jump Drive - The entire ship basically FREEZES when you use heatsinks so I'm pretty sure the drive itself would cool down quicker as well.
 
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Interesting line of thinking here. I have to somewhat agree with both points, since the word 'cooldown' in this context means actually cooling down the FSD, and not some arbitrary waiting period like a damned MMO spell.

Or at least, that BETTER be what it means, FD...

Might be nice to have that FSD widget actually tell us the state of the drive so we can make small emergency jumps or the like.
 
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