Franchise Market Trade Bug (After Conservation Pack)

After mostly buying up new animals yesterday, I was finally ready to start trading/selling again, but ran into a problem. When I click to sell the price/sell option flashes on and off and won't allow me to enter a price or confirm that I want to trade the animal.

Note that this is new and different from the previous challenge where we would sometimes have to scroll down to be able to see and set the price. In this newest iteration, I simply can't get to them at all.
 
Realizing this may not have been clear, so am trying again...

The place to set the price flashes on very briefly, but then reverts back before I can actually do anything.
 
Same here, just as the OP says, there was an older issue before the update, where you could get around it by scrolling down, the new issue has no way to get around it, I can't play franchise as my trade centre is getting full. I've just bought the new pack too, which I'm now regretting. There's a few others got the same issue who replied to my thread on Steam.
 
I've just bought the new pack too, which I'm now regretting.

I'm not quite at that point yet myself. I know that I definitely want these animals (which look beautiful by the way), and definitely want to continue to support the game and dev team as much as possible by buying on the first day each dlc drops.

But I do admit that not being able to sell animals -- combined with the existing "internal errors in the franchise server" that makes buying difficult -- really has taken a lot of the first week excitement out of the dlc drop for me. There's an element of the franchise game play that's about participating in "building up" the market, which is unique to the initial drop and non-replicatable later. You can play other aspects of the game, but that particular experience is lost forever.

I'm already seeing some "prestige" animals appear on the market from players who are able to get in. (and good for them!). I'm holding my breath to see if we might get a patch update that fixes this today, which would still put me way behind, but at least would let me feel like I'm able to participate somewhat. But if the fix doesn't come until next week (or god forbid even later), then I fear I will have missed out completely on this aspect of the gameplay that only lasts a limited time, and it will be as if I bought the dlc late, despite getting it on the first day.
 
I have this bug as well and like you my storage is nearly full, I am having to release animals to make space. Please fix asap
 
I've had this for a while too (at least I think it's the same bug). But it does not disappear, it just moves down. When you have the trade window "flashes", just scroll down and it will still be there. It's extremly annoying when it happens, but with a bit of scrolling you can still sell your animals. I hope you understand how I mean and that it helps
 
Player RoninX over on the Steam forums has diagnosed and figured out a workaround for this problem.

The problem:

1. If you have an animal whose Species Name is longer than the available letters, such that the species name is getting "..." added to the end of the species name in the trade center....
2. And if you've got a species with one of those long names up for sale (such that it's showing "xx mins"),
3. THEN, you cannot put up for trade any other animal, regardless of the length of their species name, as long as at least one animal with the "..." and "xx min" in the same line is still showing visibly on your screen.

The solution is indeed to scroll down, or re-sort your animals in such a way that no animal that has BOTH a long name and is already up for sale is showing visibly in you window.

Props to RoninX for finding this. It took quite a bit of detective work to diagnose, since everyone's different language settings meant that different species were causing the problem for different players, and because one of these animals being visible in the window makes every other animal above and below it untradeable until you've scrolled the offending animal off of the visible screen. (which meant that people were reporting the problem quite differently depending o what happened to be in our trade centers, and what happened to be further up or down the window from the animal we were now paying attention to).
 
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