The current roving camera is a possible feature to unlock. A POV drone as it were, what say you chaps?
Maybe a target reticle for a use function and a heads up display.
With no character animation except for the excellent Thargoid vignettes, this will get up snooping around outside of a vehicle - or inside ship compartments.
It’s obvious where this can lead in terms of gameplay expansion.
Time for a ratio loosening- I simply can’t bring myself to finish re engineering, I feel stupid every time my wife comes in and see so very little enjoyment, and the same activities.
I’ll cut my loses and blast off with what I’ve done-60+modules, and commence exploring.
Unlocks- aieeeeeeee! Progress bars yiiiiiiiii! This was no in Kickstarter, so right?
Unlocks, 40-50-36 of each guardian mat. Remember when the Rng mat search was so tedious that FDev changed the ratio 3 to 1. How did we get right back to where we started- so irresponsible or dysfunctional?
FDev- you are getting a LUMP OF COAL in your stocking.
As engineering peters out it seems that the new ship is not very different from others in the stable. The lack of optional slots is problematic, as I’m in no mood to kill Mushrooms or star fish no matter how great their sound design is. I thought the Chieftain thruster/ maneuverability would be secon to none, not so. Nice cockpit in VR though. Nice if the jump range can be stretched to 40 with the Materials junkies.
Maybe a target reticle for a use function and a heads up display.
With no character animation except for the excellent Thargoid vignettes, this will get up snooping around outside of a vehicle - or inside ship compartments.
It’s obvious where this can lead in terms of gameplay expansion.
Time for a ratio loosening- I simply can’t bring myself to finish re engineering, I feel stupid every time my wife comes in and see so very little enjoyment, and the same activities.
I’ll cut my loses and blast off with what I’ve done-60+modules, and commence exploring.
Unlocks- aieeeeeeee! Progress bars yiiiiiiiii! This was no in Kickstarter, so right?
Unlocks, 40-50-36 of each guardian mat. Remember when the Rng mat search was so tedious that FDev changed the ratio 3 to 1. How did we get right back to where we started- so irresponsible or dysfunctional?
FDev- you are getting a LUMP OF COAL in your stocking.
As engineering peters out it seems that the new ship is not very different from others in the stable. The lack of optional slots is problematic, as I’m in no mood to kill Mushrooms or star fish no matter how great their sound design is. I thought the Chieftain thruster/ maneuverability would be secon to none, not so. Nice cockpit in VR though. Nice if the jump range can be stretched to 40 with the Materials junkies.
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