Me and others have sprinkled all these ideas about enhancing Anarchy systems and criminal careers (as opposed to senseless murder) all over the ganking and murder hobo related threads, so I thought I'd make one solely about the subject.
So, FREE PORTS, havens for criminals, misfits, scoundrels and fugitives! Basically any Anarchy system controlled by an independent (as in non-aligned, I doubt superpowers would accept systems thumbing their nose at their laws) criminal faction could be one. For balance and game play purposes, it might be necessary to limit this somehow - perhaps they need to be above a certain population or economical threshold, or far enough from high security systems controlled by superpowers (they wouldn't allow such a hive of scum and villainy on their door step). The point is, they should be prevalent enough to be usable, but rare enough to form "focal points" for player interaction.
Free ports do not have black markets, since their commodity market is one - by default nothing is illegal (maybe some systems/factions could still ban for example slavery or heavy weaponry; even criminals can have moral limits or simply deem something a threat to their ability to rule the system). Even stolen cargo can be sold freely. Commodities not produced locally could be spuriously available, either by tracking actual movement of goods or just randomly, whatever is feasible from BGS point of view. Hot ship parts can be sold for no explicit penalty. Naturally, prices could be less favourable, if the commodity or module is available "clean".
Only bounties placed by the faction controlling the system apply - they do want to protect their clientele, since trading is what makes them money. Superpower bounties or bounties from other factions and systems do not make a ship/cmdr wanted. Also, there is no police force apart from the security around stations. But there is no anonymous access or paying off a bounty, if a free port wants you dead, you're a persona non grata there until the bounty has been collected. So if you exploit these systems to murder for giggles, you'll eventually run out of free ports available for you. Bounties paid by free port faction can only be collected at a free port controlled by them, not via IF. Also, bounties placed by them do not make a commander wanted anywhere else. With a Kill Warrant Scanner, one can naturally find out if someone is wanted elsewhere and prey on the scum frequenting free ports - but the free port will place a bounty since they do not acknowledge any wanted statuses but their own. If someone uses a free port as a hunting ground, they will eventually post a kill order on their mission board, which is basically a normal assasination mission, with the payout be a (balance-wise) suitable multiple of the bounty.
So, what purpose would these free ports then serve?
- as a market for dumping hot commodities and buying illegal ones
- as a safe haven for criminals
-- yes, this implies that beyond a certain notoriety level "normal" ports should not even offer anonymous access!
- as a good source for criminal missions (smuggling, assasination, etc.)
- should offer lucrative business opportunities (since they are dangerous places)
- focal points for player interaction, esp. PvP
Ideas, comments?
So, FREE PORTS, havens for criminals, misfits, scoundrels and fugitives! Basically any Anarchy system controlled by an independent (as in non-aligned, I doubt superpowers would accept systems thumbing their nose at their laws) criminal faction could be one. For balance and game play purposes, it might be necessary to limit this somehow - perhaps they need to be above a certain population or economical threshold, or far enough from high security systems controlled by superpowers (they wouldn't allow such a hive of scum and villainy on their door step). The point is, they should be prevalent enough to be usable, but rare enough to form "focal points" for player interaction.
Free ports do not have black markets, since their commodity market is one - by default nothing is illegal (maybe some systems/factions could still ban for example slavery or heavy weaponry; even criminals can have moral limits or simply deem something a threat to their ability to rule the system). Even stolen cargo can be sold freely. Commodities not produced locally could be spuriously available, either by tracking actual movement of goods or just randomly, whatever is feasible from BGS point of view. Hot ship parts can be sold for no explicit penalty. Naturally, prices could be less favourable, if the commodity or module is available "clean".
Only bounties placed by the faction controlling the system apply - they do want to protect their clientele, since trading is what makes them money. Superpower bounties or bounties from other factions and systems do not make a ship/cmdr wanted. Also, there is no police force apart from the security around stations. But there is no anonymous access or paying off a bounty, if a free port wants you dead, you're a persona non grata there until the bounty has been collected. So if you exploit these systems to murder for giggles, you'll eventually run out of free ports available for you. Bounties paid by free port faction can only be collected at a free port controlled by them, not via IF. Also, bounties placed by them do not make a commander wanted anywhere else. With a Kill Warrant Scanner, one can naturally find out if someone is wanted elsewhere and prey on the scum frequenting free ports - but the free port will place a bounty since they do not acknowledge any wanted statuses but their own. If someone uses a free port as a hunting ground, they will eventually post a kill order on their mission board, which is basically a normal assasination mission, with the payout be a (balance-wise) suitable multiple of the bounty.
So, what purpose would these free ports then serve?
- as a market for dumping hot commodities and buying illegal ones
- as a safe haven for criminals
-- yes, this implies that beyond a certain notoriety level "normal" ports should not even offer anonymous access!
- as a good source for criminal missions (smuggling, assasination, etc.)
- should offer lucrative business opportunities (since they are dangerous places)
- focal points for player interaction, esp. PvP
Ideas, comments?
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