Free T.6

I have no idea what you're talking about ??
πŸ€”πŸ˜
We all know you're trying to distract people from going after the biggest reward in the game - the fully engineered Pather Clipper which is claimable at Sag A*!

I love it for its' 20 forward hardpoints, four independant missile lauchers and six rear turrets, though it's ability to launch one large ship, two medium, four small and 20 SLF at once is hard to ignore πŸ˜ƒπŸ˜Ž ...

Though the fact it can only dock in Raxla, helps balance it a bit, from being the best ship in the game. πŸ€”πŸŽ .
 
We all know you're trying to distract people from going after the biggest reward in the game - the fully engineered Pather Clipper which is claimable at Sag A*!

I love it for its' 20 forward hardpoints, four independant missile lauchers and six rear turrets, though it's ability to launch one large ship, two medium, four small and 20 SLF at once is hard to ignore πŸ˜ƒπŸ˜Ž ...

Though the fact it can only dock in Raxla, helps balance it a bit, from being the best ship in the game. πŸ€”πŸŽ .
I wish that actually existed because I have two ship fleets that could fit in that. Either Conda, Python, Phantom, and Vulture, or Conda, Python, Krait MK2, and DBX. Might also take a Hauler just in case I needed a taxi.
 
In that case we definitely need to get a permit lock in place first.

Nah. AN L-Pad would do. Nobody said something about 'in working condition'. Think about an 'L'-Pad. With red flashing construction lights around, and an 'X'-spraypainted on it (like a runway out of service). Think about it! The possibilities are endless :cool:
 
Nah. AN L-Pad would do. Nobody said something about 'in working condition'. Think about an 'L'-Pad. With red flashing construction lights around, and an 'X'-spraypainted on it (like a runway out of service). Think about it! The possibilities are endless :cool:
Yes but a permit lock means all that fun plus no FC shortcuts.
 
I didn't want to mention that in case it was too hard.
Mind you, the free fleet carrier you get for completing the Galaxy Circumnavigation Challenge (GCC) is hardly a walk in the park either.
If you think that's good, wait and see what you get when you visit Andromeda for the first time 😯😎 ...
 
Yes but a permit lock means all that fun plus no FC shortcuts.
Well would that be a permit lock for the whole system (as they normally are), or just around Hutton Orbital?

If the former, how do you earn the permit and what if you want to do business elsewhere in the system and had already been to the system, pre premit.

If it's only around Hutton, that'd be some new coding in itself (though it's surely not too difficult) πŸ€” ...
 
Well would that be a permit lock for the whole system (as they normally are), or just around Hutton Orbital?

If the former, how do you earn the permit and what if you want to do business elsewhere in the system and had already been to the system, pre premit.

If it's only around Hutton, that'd be some new coding in itself (though it's surely not too difficult) πŸ€” ...
Might as well keep the coding simple and make it the whole system.

I was thinking about the unlock and I think we should go with the traditional huge grind to keep the salt workers happy.
You must leave the system you started the game in to earn the permit, using a taxi counts. Or you can pick one up from <Redacted>.
 
Actually is a pretty good deal, T6 has nice space, I'm using as a toolbox ship, pack the things most used, like limpets collectors, extra chaff, shield banks, some engeniered hull reinforcements, stuff my FDL can't carry, then I fly with FDL+fuelscoop+fsdboster and arrive at an orbital, shuttle the T6 at almost nothing of cost, baggage ship!, same can be done as a miner toolbox.
 
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