Oh yeah totally. I didnt even think of thatI agree. I'd also like panels with the path textures on them, to hide little gaps and such.
Oh yeah totally. I didnt even think of thatI agree. I'd also like panels with the path textures on them, to hide little gaps and such.
Really? o.o I didn't know it works like that. Why it only handles 8 textures? Paths are also textures and they keep adding new ones. I thought a texture for ground would be the easiest thing for the engine to handle than adding 20 more animal species and 200 building pieces with their own textures and stuff.Lol it's literally impossible to do. The game's engine can't handle more than 8 terrain textures. Best they can give us is the ability to choose which eight textures prior to loading the map, but Planet Coaster had the exact same limitation.
I would reckon it must be something to do with the limited scope of the map generation capabilities rather than just adding another entry into the content libraries.Really? o.o I didn't know it works like that. Why it only handles 8 textures? Paths are also textures and they keep adding new ones. I thought a texture for ground would be the easiest thing for the engine to handle than adding 20 more animal species and 200 building pieces with their own textures and stuff.
I believe it was 12 and not 8; but the terrain itself is a completely separate layer from the paths. It has to do with the way they store their terrain textures in the voxelskirt and the related formats.Really? o.o I didn't know it works like that. Why it only handles 8 textures? Paths are also textures and they keep adding new ones. I thought a texture for ground would be the easiest thing for the engine to handle than adding 20 more animal species and 200 building pieces with their own textures and stuff.