Actually AI will often complain if it's a stray shot. Cops too.
However a beam laser isn't a stray shot. In the space of a few seconds it will strip quite a lot of shield and is capable of triggering a bounty in short order.
Op doesn't indicate which type of laser.
3C/G Laser. Locked on to the enemy python and the cop flew right thru it.
To the poster that asked whether or not it was me that posted a similar thread 2 or 3 weeks ago (actually more like a month) the answer is yes. That was me. And I lost 2.7M that time. Different circumstances though. That time I butted into the cops business and many of you pointed that out and by thread's end I was almost (not quite) convinced that I was at fault. This time though the NPC cops butted into my business. So - different situation entirely but no less annoying. (to give the NPC cops credit where due - those guys have saved my rear end more than once)
Regarding friendly fire and the ED rules covering it. Friendly fire happens. It's a fact of war. When it does occur though the friends that are subjected to it do not immediately turn on those responsible for it - at least not to the best of my knowledge. Which makes the ED response a rather annoying immersion breaker.
That said: I've had an overnight to calm down, get over the 3.7M cr insurance payment and move on. Not like's it real money after all (though unlike some who can earn that much back in an hour or so it takes me a day or two to recoup 3.7M cr - so there is some grind time involved).
Anyway - I continue to believe and will continue to believe that FD's implementation of friendly fire response is out of line, immersion breaking and possibly - though unlikely - even an eventual game breaker.
NOTE: I grew up in a military family - the son of a USAF Colonel. I spent the 1st 13 years of my adult life serving in the US Army (3 years) and US Navy (10 years) in both war time and peace time. I am also a student of military history studying it both in college and keeping up after. I am unaware of any US friendly fire incident that after the necessary followup investigation resulted in the punishment of any soldier involved - point being - game cops immediately turning on a player whose fire impacts a stupid cop flying too close to the action should not result in an immediate bounty which turns the cops a'gin ya - then again - loitering in a station is punishable by death so maybe shooting an ED cop - even when it's their fault - should be punishable by death.
Which, finally, brings me to this:
Elite Dangerous is just a game, though, I don't imagine that
dangerous is in the title for no good reason. A player must learn how to play and survive within the boundaries of established game parameters. If the player doesn't care for the game parameters then they should be free to do what they can to try to get the game parameters changed (maybe if enough
paying customers complain the rules might get changed). If the parameters don't get changed then the player can just deal with it or not play. Pretty simple actually.
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This has been an issue since release. They just need to make it a fine rather than a warrant and job done. It should only be a warrant if you kill them...
Exactly...