Friendly fire and system security

I've had to watch my radar like a hawk since I lost my python for being trigger happy. It's easier when you are allied with the controlling faction. When you see green flying up your asp, depress trigger.

Admittedly it took a while to discipline myself, but it was well worth it (figuratively and literally)
 
It's a known issues with beam lasers. They hit ships once every frame - so one "glance" on a security ship 'tags' as multiple hits.

Basically don't use beam lasers if you're planning on having allied AI ships around.
 
I feel you OP. I've lost track of the number of times system sec have shot in front of me with zero warning during a dogfight. It's a piece of AI programming that goes back as far as Open Beta, and it's never been fixed.

Two words, OP: fire discipline.

If you were destroyed, you did a lot more than just graze the cop with a stray shot; you blasted the heck out of him.

The game is better for having consequences for entering combat with the "spray & pray" approach.

You don't get enough warning for fire discipline, seriously. The suicidal balls-out glory runs of security ships combined with the impenetrable visual salad of the radar means you have approx. 0.1 seconds to kill your guns before Officer Dingbat screams across your nose, eyes swivelling, badge clenched between his teeth in pursuit of JUSTICE!

If the AI could be held as responsible as players, every system security office would have a department dedicated solely to sending out apology letters for the stupidity of their fighter crews. [hotas]
 
OP, be glad you weren't playing a year ago when touching a cop's shields meant you were wanted. At least now you have to deal damage with their shields down or something. The threshold was increased. It can still happen but yea. Be more careful when cops are around. Alternately, go to the CZs that don't have cops.
 
I feel you OP. I've lost track of the number of times system sec have shot in front of me with zero warning during a dogfight. It's a piece of AI programming that goes back as far as Open Beta, and it's never been fixed.



You don't get enough warning for fire discipline, seriously. The suicidal balls-out glory runs of security ships combined with the impenetrable visual salad of the radar means you have approx. 0.1 seconds to kill your guns before Officer Dingbat screams across your nose, eyes swivelling, badge clenched between his teeth in pursuit of JUSTICE!

If the AI could be held as responsible as players, every system security office would have a department dedicated solely to sending out apology letters for the stupidity of their fighter crews. [hotas]


I spat my coffee at that. LOL!

Its such a simple fix too, 100cr fine for every hit on their hull rather than a death sentence... I mean, sure give a warrant if kill them, but not for a glancing blow as their derp through your firing arc.
 
I feel you OP. I've lost track of the number of times system sec have shot in front of me with zero warning during a dogfight. It's a piece of AI programming that goes back as far as Open Beta, and it's never been fixed.



You don't get enough warning for fire discipline, seriously. The suicidal balls-out glory runs of security ships combined with the impenetrable visual salad of the radar means you have approx. 0.1 seconds to kill your guns before Officer Dingbat screams across your nose, eyes swivelling, badge clenched between his teeth in pursuit of JUSTICE!

If the AI could be held as responsible as players, every system security office would have a department dedicated solely to sending out apology letters for the stupidity of their fighter crews. [hotas]

Respectfully, I disagree. I've managed to play for over 1500 hundred hours and haven't had a problem with the mechanic since my "early" days when I didn't know how it worked. A "problem" as in I have been chased out of a Res or a CZ maybe a total of 5-6 times. My experience is that you actually have to peg a cop for several seconds or multiple times before getting the lethal response, and that getting a lethal response reinforces good flying practices; without it, players would just spam fire until their distributors ran dry, as opposed to carefully picking their targets and letting off the trigger when their target wasn't clear of traffic. As it stands, a degree of skill and consideration is required.

Also, if you do invoke the lethal response, all you have to do is turn and run--if players aren't even aware that they're hitting the cops before the lethal response kicks in, they simply have little to no situational awareness of what's going on around them, which simply is not the game's fault:)
 
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I can understand it with cannons or plasma or something but lasers, seriously? :p

Use the radar and directional thrusters. 9/10 times the sec ships try to move behind the target. If you use directionals to be on top/bottom/sides/diagonals you will have almost no issues as long as you keep an eye on the radar a bit...

Its a bit more to do and think about in the fight but if a fool like me can manage it you should be more than fine ;)

Also for all you people saying its a problem you can now engineer healing lasers and friend/foe shells. Never hit a cop again, or at least never do damage.
 
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I shot the sheriff. But I didn't shoot the deputy?

Can you imagine how amazing it would be if the cops were legit ballers who just immediately appeared in the hundreds and instant fried a perp?

All the sheriff grazers be like D E D, dead.
 
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Actually AI will often complain if it's a stray shot. Cops too.

However a beam laser isn't a stray shot. In the space of a few seconds it will strip quite a lot of shield and is capable of triggering a bounty in short order.

Op doesn't indicate which type of laser.

:(

3C/G Laser. Locked on to the enemy python and the cop flew right thru it.

To the poster that asked whether or not it was me that posted a similar thread 2 or 3 weeks ago (actually more like a month) the answer is yes. That was me. And I lost 2.7M that time. Different circumstances though. That time I butted into the cops business and many of you pointed that out and by thread's end I was almost (not quite) convinced that I was at fault. This time though the NPC cops butted into my business. So - different situation entirely but no less annoying. (to give the NPC cops credit where due - those guys have saved my rear end more than once)

Regarding friendly fire and the ED rules covering it. Friendly fire happens. It's a fact of war. When it does occur though the friends that are subjected to it do not immediately turn on those responsible for it - at least not to the best of my knowledge. Which makes the ED response a rather annoying immersion breaker.

That said: I've had an overnight to calm down, get over the 3.7M cr insurance payment and move on. Not like's it real money after all (though unlike some who can earn that much back in an hour or so it takes me a day or two to recoup 3.7M cr - so there is some grind time involved).

Anyway - I continue to believe and will continue to believe that FD's implementation of friendly fire response is out of line, immersion breaking and possibly - though unlikely - even an eventual game breaker.

NOTE: I grew up in a military family - the son of a USAF Colonel. I spent the 1st 13 years of my adult life serving in the US Army (3 years) and US Navy (10 years) in both war time and peace time. I am also a student of military history studying it both in college and keeping up after. I am unaware of any US friendly fire incident that after the necessary followup investigation resulted in the punishment of any soldier involved - point being - game cops immediately turning on a player whose fire impacts a stupid cop flying too close to the action should not result in an immediate bounty which turns the cops a'gin ya - then again - loitering in a station is punishable by death so maybe shooting an ED cop - even when it's their fault - should be punishable by death.

Which, finally, brings me to this: Elite Dangerous is just a game, though, I don't imagine that dangerous is in the title for no good reason. A player must learn how to play and survive within the boundaries of established game parameters. If the player doesn't care for the game parameters then they should be free to do what they can to try to get the game parameters changed (maybe if enough paying customers complain the rules might get changed). If the parameters don't get changed then the player can just deal with it or not play. Pretty simple actually.

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This has been an issue since release. They just need to make it a fine rather than a warrant and job done. It should only be a warrant if you kill them...

Exactly...
 
RANT MODE ON!

I am so g sick of the stupidity of some of the rules in ED!! [sour]

800 yards from the rear end of a Python and taking him out with Lasers. And some stupid cop [wacky] flies in front of me and right into a beam laser.

The place was crawlin' with system security and within seconds I'm their target. Wham, BAM! And my family gets a telegram from the goobermint regretting to inform them their son is dead because a COP was stupid.

Rant mode off.

I seem to remember about a year or so ago the rules were adjusted so that if you hit a non enemy just once it was forgiven. Not so anymore it seems. And the danged cops seem to fly between me and the ship I'm going after on purpose.

I'm starting to get why so many are bailing out. I'm not ready to do that - YET.

Probably time to take a break from ED for a while, though. Maybe come back after 2.2 is released.

Have fun y'all!
I feel your pain, I really do. Paying 800K credits in insurance costs to get my Vulture back just because of this very thing, not to mention one other time in my Cobra. I've started to only shoot if I have a real clear line of sight on the target. If there are any other ships close or at risk of getting in the field of fire, I stop shooting.

It is though that the game can't understand that those two accidental pulse laser shots were simply an accident.
 
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