an NPC hits you, and nobody bats an eye,
you hit an NPC and everybody loses their minds.
This is stupidly unrealistic and just extremely annoying.
I really hope that the fact that it was not fixed before the release means that there are some technical difficulties and not that it's another one of their "design decisions" :-|
Things like this used to happen in 1984, and it was ok. Maybe it was still ok in 1994.
But it is NOT ok in 2014 at all.
I have to agree with this.
This bounty mechanic puts a serious limit on the fun of the game. I've had a hand full of friends actually quit already, just day 2 after release. Some of them experienced and skilled gamers and others relatively casual.
I'm extremely careful about my trigger discipline and still authorities fly right through my field of fire, often with horizontal orientation so even if I hold fire; any multicannon rounds that are still in flight will hit them.
With the sheer quantity of authorities that swamp NPC pirates (slamming into bounty hunter players and flying all over their fields of fire) these incidents are unavoidable at present, even for the most skilled of players.
Perhaps a certain percentage of damage before triggering a hostile response would be more appropriate, Say 10% damage or more?
The ability to pay fines on the spot would be an ideal situation too. Like paying off the cops for a small infraction so they will look the other way. This would prevent people from having to fly all the way back to a station (that will often kill them anyway) to pay off a pointless 200cr fine they incurred while grazing the shield of an idiot NPC that flies like a maniac.
If you could just pay the fine on the spot and carry on without them trying to kill you it'd vastly improve my gameplay experience and might even entice some of my friends that have shelved the game to come back.
Time is valuable to players and the less time spent performing arbitrary and unavoidable tasks the more likely people are to play the game and tell all their friends about it.