Friendship Drive Detected = Faceplant into keyboard

Fire at FSD when shields are down. Firing at Drive will only work if your destroy it. Damage given to FSD prevents it from charging (no need to destroy it).

And this is NOT true. I had plenty of targets escape with a heavily damaged FSD. Which is why I destroy their drives first. When they start to spin out of control, they can no longer align to engage the FSD. Hence, no escape.
 
why should I pick the easy fights just because of a terrible game mechanic?

Mad cuz bad.

If you're losing repeatedly, then maybe the problem isn't the game. Don't pretend like you're doing everything right because obviously you aren't. Try admitting making a mistake some time.

Shoot smaller targets. They die faster. It's obvious that you're going after ships that your own ship is not prepared to destroy. You are making a mistake here if you have seven ships in a row FSD away from you. That means the fight was too long. That means they didn't die in a timely fashion. That means you're under powered or you can't aim. You have control over some of these variables. Instead of blaming everyone else (like how you have a wife and kid and think fdev should change their game just for you), try changing your tactics or your build or your target choice.

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And this is NOT true. I had plenty of targets escape with a heavily damaged FSD. Which is why I destroy their drives first. When they start to spin out of control, they can no longer align to engage the FSD. Hence, no escape.

FSD only needs alignment when a destination is targeted. If the computer isn't locked on to a target, it doesn't need to be aligned to jump into supercruise.
 
And this is NOT true. I had plenty of targets escape with a heavily damaged FSD. Which is why I destroy their drives first. When they start to spin out of control, they can no longer align to engage the FSD. Hence, no escape.

My experience is different. Constantly damaging FSD did not allow my enemy to escape. While sometimes I did not manage to destroy drive completly in time.
It's not about damaging it 'some', you have to shoot it all the time with breaks for reloading multicannons.
 
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It is annoying but something you have to learn how to deal with.
People saying to get frame wake scanner, well that doesn't work well against NPCs since when you follow, arriving at the new system, it is just like if you had arrived normally at that system. Not a single ship or wake in sight.
Don't know how it works against players though.
 
I don't mind NPCs fleeing, that's what I do when things look grim.

However, I do mind their FSD "cheating": sometimes a small ship (e.g., Adders) will charge their FSD and jump in 10 seconds while I am less than 1km away! If I tried to do that I'd be cooking in my ship even with an upgraded FSD....
 
Hi Op, I've seen a number of posts by you recently stating that certain mechanics need changing because they're too difficult, frustrating or take too long for new players or those with limited time. While I understand that you're frustrated you need to understand that the issue is largely due to your lack of experience and time in game. That's probably not much comfort but it does mean that there's a way past this which doesn't damage the game for many other players... practice.

Don't make the focus of your game the accumulation of credits as quickly as possible, change your focus to becoming a better combat pilot and then the kills and credits will roll in. Learn how to control your positioning, heat and ammo use so that when a fight reaches a critical point you are ready to pour the pain onto an npc. You'll get a feel for the point a which different skill levels of npc will perhaps try to run, be ready to nuke them hard before that point is reached. People have given you loads of good advice in a number of threads, use it. Turning the game into a faceroll will loose more players than making it a bit challenging early on.

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I don't mind NPCs fleeing, that's what I do when things look grim.

However, I do mind their FSD "cheating": sometimes a small ship (e.g., Adders) will charge their FSD and jump in 10 seconds while I am less than 1km away! If I tried to do that I'd be cooking in my ship even with an upgraded FSD....

Yeah npc need to be subject to the same mass lock rules as players, currently they don't seem to be at all.
 
It used to be worse. And it needed to be changed. But it's fine as it is now. We can't just keep making every single challenging element easier constantly. It's getting a bit silly now.

NPCs are mass-locked now. But mass-locking won't hold them forever. And being in a smaller ship holds them even less.

Having weaker weapons doesn't help, either.

Sometimes, getting better is appropriate. If the game keeps getting reduced in difficulty, we might as well just play whack-a-mole.
 
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do not target thrusters. they can activate FSD even with thrusters out, while they drift and swirl away. i saw a ship getting away with 2% hp and no thrusters. I missed a few shots cause i was enjoying the view. till i was :O
 
There is nothing wrong with an AI which will try to flee when in risk of destruction. That makes sense.

It can be tweaked however. And as has been suggested in this thread, shoot out the thrusters first and they cannot align towards the escape vector even if they spool up their frameshift drive. And if you are serious about bounty hunting, why not equip your ship with a Frameshift Wake Scanner? Then you can follow them and finish the job even if they jump away.

As for the Wake Scanner mine has been useless because, they have better frameshifts than I do, and by 1.2 most of the time as well >.<

So you will also need a damn good Frameshift drive yourself if you are going to try to chase things.

As for the "drama" I'm always preparing if they are going to jump.

So far the only ones that have been able to jump most of the time are the Cobras, a lot of hull to cut into, and they generally start to jump at like ~30% for me.
 
FSD only needs alignment when a destination is targeted. If the computer isn't locked on to a target, it doesn't need to be aligned to jump into supercruise.

And again, false. Buy hey, test it yourself. Charge up the hyperdrive while pitching up or down, then listen to your ship computer telling you to "align the ship". You need to level off and fly in a straight line to enter supercruise. I know, because I use the corkscrew maneuver to run and that really doesn't sit well with the FSD.
 
It annoys me when NPCs flee on 2% hull, but I can't blame them, I've managed to make my escape with 2% and my canopy blown. Having them scarper is better then having them send you a message "OH no! I can't possibly win this fight I'll sit here and let you shoot me because otherwise it will spoil your enjoyment."
 
My experience is different. Constantly damaging FSD did not allow my enemy to escape. While sometimes I did not manage to destroy drive completly in time.
It's not about damaging it 'some', you have to shoot it all the time with breaks for reloading multicannons.

Ah, ok - the problem with that is with some ships it can be more difficult to score constant hits on the FSD. I agree that if they start charging up and you haven't blown off their drives yet, switching to the FSD is next best thing.
 
To the OP, I find that when I have my target NPC down to about say 30% hull, which is before they think about fleeing, I get nice and close to them and let my weapons fully charge up, then poke and prod them down bit by bit until I hear the Frameshift drive detected warning, then unleash hell!

More often than not I can take them out before they can jump, at least 80% success rate.
 
And again, false. Buy hey, test it yourself. Charge up the hyperdrive while pitching up or down, then listen to your ship computer telling you to "align the ship". You need to level off and fly in a straight line to enter supercruise. I know, because I use the corkscrew maneuver to run and that really doesn't sit well with the FSD.

Hmm, fascinating. Thanks for the info!
 
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