From Rift to Rift S, with IPD of 68mm

My turn for a Rift S review!

First up, I have an IPD (I believe) of 68mm. I have got my IPD from using the CV1 and from an app on my phone where I have to measure the pupils using a standard loyalty card for scale. Neither methods are exact but I 'think' my eye's IPD falls between 67.75 and 68.25. This percieved level of accuracy, at my IPD, is really significant.
My gf's IPD, around 63mm, is well in the sweetspot. I will be assuming her IPD throughout however reverting to my IPD where significantly relevant.

Pros:
  • Sweetspot is HUGE! Using CV1, playing Assetto Corsa, I would have to move my head down to look down at the gear shift indicator lights on the top of the steering wheel. Not now! I now don't even need to glance down because my peripheral vision is sharp enough to see the light! So cool!
  • Image quality is defo better. It is a slight step up from CV1 but the step up is sufficent to make text readable and there is definitely a reduced screen-door effect too. You can also notice the little details on the cockpits, like the carbon fibre like texture of the Cobra 3 dashboard etc. To put in perspective, in racing games, you can see a good 20 to 25m further down the track clearly, which doesn't sound like much but in games like Dirt Rally that extra 20 m is HUGE! Also, the slight increase in pixel density means the distant parts of the tracks in games like Assetto Corsa become clear enough to see too. I can't do this with my 1070 but when I have experimented increasing the HMD quality (texure clarity) and Supersampling (anti aliasing), there is a marked difference to the point where I was blown away and really wished I could afford a better gfx card to mantain this.
  • The HMD doesn't seem to generate as much heat. Before in the CV1, although the headset starts really comfy, after a while it became uncomfortable to wear. The CV1 would heat up just enough to make my forehead hurt. Rift S stays cool.
  • My gf wears glasses and has no issue at all. Even when I bought VR covers for the CV1 and cut out the sides to accommodate the glasses, it wasn't comfy and put pressure on various parts of the glasses. She puts the Rift S straight on and has commented more than once how clear the text is now.

Minor cons:
  • The halo strap gets in the way when sitting in cockpits. I have to put a cushion behind me to solve the problem.

Cons:
  • Sound is terrible, to the point I didn't think it worked. You do get used to it but it sucks. I hate using headphones because it is a ballache. I use 5.1 speakers which is fine for some games but games built for VR are often borked when it comes to speakers.
  • IPD, I have to spend a good 5 or 6 seconds adjusting the HMD to get the lenses positioned just right in order for my right eye not to have a bit of blur around the edge. My gf has no issues whatsoever, she justs puts it on. I think if your IPD was any wider than mine 67.75 to 68.25, then you will REALLY struggle!

Other:
  • If you slide the lense close to your face, e.g. one or two notches from minimum distance, FOV is about the same as Rift.


And that's it! I am really enjoying it now, that I am used to it. :)
 
Regarding sound, I wouldn't be surprised if a 3rd party releases headphones similar to what's on CV1, something that attaches to the Rift S and plugs into the headphone jack. I actually like the option to have my ears free to listen to IRL around me or put on headphones (I use higher-quality earbuds) to go 100% immersive.
 
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