Froniter please copy ARK!

Hey Frontier,

Guys we all know there is hacking and exploiting in-game, there's no maybe its there for certain and some people have been doing it for months with no real penalty for doing it.

Could you not do what the developers of "ARK: Survival Evolved" are doing? hackers/cheaters also infest and damage that game too but the devs have set up a bounty on cheats, you can get a $200 reward if you report an exploit/hack tool to them and they find its real.

Link:- http://steamcommunity.com/app/346110/discussions/0/523890046867909905/

If Frontier did something like that I'm sure the cheating lowlife would have a much harder time in the game we love.

Please consider it or something like it, we need to root out these people and remove them from our game and shadow banning is utterly pointless, you shadowban someone for 1 day or 3 days? total waste of time, they don't care. They need their account terminating.

Thank you for reading.
 
Yeah, not a bad plan. Though, I'm wondering is Frontier's issue is more to do with proving someone is cheating. Video evidence is a must, I suppose.
 
Yeah lets give cheaters money as well as a reason to cheat and create new hacking tools to cheat more and get money, clearly this will work.

$200 isn't enough to make a living on. The folks who would be finding ways to cheat would be doing it anyway. This incentivizes them to divulge it to FD. That's all. And I think it would work. Industry employs white hats and compensates them very nicely.
 
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Yeah lets give cheaters money as well as a reason to cheat and create new hacking tools to cheat more and get money, clearly this will work.

Agreed, a good hacker could just keep creating new hacks, under different alias's, and keep reporting himself. $200 a time, could be a good career for some good cash.
 
Let them be Tried in their own country and made to apologise on youtube for all to see and take heed.
Fight hackers with hackers and infest their systems in return.
Actually all they need to do is return their money if within 1year for a removal of their account.
End of.
 
$200 isn't enough to make a living on. The folks who would be finding ways to cheat would be doing it anyway. This incentivizes them to divulge it to FD. That's all. And I think it would work. Industry employs white hats and compensates them very nicely.

$200 is more than enough in some countries, and then you have to look at the sales of these tools to really get a picture of whats going on.
 
200$ bbugbounty is a joke. A good pentest starts at 50k and goes up to whatever they want...

Even so, at least they start caring on exploits
 
$200 is more than enough in some countries, and then you have to look at the sales of these tools to really get a picture of whats going on.

I can concede that, I suppose.

I'd still say many of them would be doing it anyway. Hacking isn't a bad thing when it is being documented and reported. Monetary compensation would encourage such documenting and reporting and allow FD to have a better product, faster. And it wouldn't be a constant stream of high income. After the game is sufficiently hardened through a program like the OP suggests, the number of hacks people could produce would significantly diminish.
 
Bad idea imo.

I suspect what would happen is that it would lead to witchhunts and/or innocent folk getting falsely reported for the bounty. As soon as you provide any reward, no matter how small there will be a few that come out of the woodwork.
 
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I would probably base the reward off of successfully plugging security vulnerabilities based off of understanding how the cheat works. That way, you can't just make a minor variation of the same cheat to get another $200, you'd have to find a whole new hole in the game. So getting rewarded involves more than just reporting cheaters, it involves getting to the bottom of how they're cheating and plugging the hole. That's probably what ARK is doing.
 
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Agreed, a good hacker could just keep creating new hacks, under different alias's, and keep reporting himself. $200 a time, could be a good career for some good cash.

With that kind of bounty system, the bounty is paid out for locating and providing exploitation methodologies. This enables the developer to address the exploited vulnerability.

If someone is capable of finding multiple vulnerabilities, by any means, then they are earning those bounties quite legitimately and the developer is gaining a much more secure system as a consequence when they patch them out.
 
I like in game credits as an incentive, awarded once bug has been fixed.

Fdev is under no obligation to provide credits for such a bug report, and would be able to withhold reward whenever they saw fit.
Also, giving a reward doesn't mean they can't banhammer the cheaters if they're deliberately abusing the mechanic.
 
Better hire 50 more support people to sort out all the false alarms then.

Even better, get a friend to buy ARK (30$). Then let him hack/cheat, report him, cash in and split the 200 bucks.

All in all, what a fabulous idea.

Keep players out of that sort of thing, nothing good will ever come from it.
 
Better hire 50 more support people to sort out all the false alarms then.

Even better, get a friend to buy ARK (30$). Then let him hack/cheat, report him, cash in and split the 200 bucks.

All in all, what a fabulous idea.

Keep players out of that sort of thing, nothing good will ever come from it.

That kindof assumes that there are thousands of exploits. I suspect the true figure is closer to maybe 100, of which 10 are the most used because they're the best (shield and ammo hacks) and 5 are never going to get fixed because FD would need to rewrite the game's network stack. Also, there will be a handful of players who find most of the cheats, FD are not going to pay everyone who reports the exact same shield hack; industry standard is that the first one with an actionable report gets the cash. Overall the net effect would be that maybe 20 players would get a few thousand dollars each, the game would improve and the guys making the cheats would find an easier game to hack.

EDIT: If FD were to consider this, I'd suggest that their money would be better spent hiring a security consultant who'd spend a couple weeks going over their source code, running tests and interviewing their devs, and at the end of it they'd get a bunch of detailed recommendations on how to improve their code within the constraints of their design. These guys don't come cheap, but the couple hundred thousand dollars would be money well spent.
 
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FD couldn't rub $200 together if you paid them.
how about FD just improve its server side coding?
 
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Would be effective IF FD had an anti cheat system, but they don't. They rely on people providing evidence of cheaters, which doesn't work because of the solo/open carryover.
 
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