http://wccftech.com/geforce-radeon-gpus-utilizing-mantle-directx-12-level-api-combine-video-memory/
With the advent of low level API for things like Direct X 12 and Vulcan, this would allow us SLI/Crossfire users to gain access to both cards memory, not just 1 card. The potential this allows is mind boggling as instead of buying one 1 thousand dollar graphics card to be able to scratch the surface of 4k gaming and VR, you can now save a whole lot by just buying 2 cheaper cards and SLI'ing/Crossfire them together and both have the added GPU performance AND the Memory together, As an Example, Buying two GTX 960's with 2GB would allow an accessible memory of 4 gb with this optimization! Buying two R7 360 would yield the same result at even a greater saving in $$$, The result is saving a lot of money! Not to mention the performance gains in upcoming seasons like horizons which looks very memory heavy.
The point of this thread is simple: Will Elite Dangerous live up to the promise of "future proofing" by optimizing the game to allow this relatively unknown by-product of low level API's? GPU VRAM stacking doesn't come free with Vulcan/Dx12, The Devs need to optimize the game to allow this, But I think FD don't even know this is possible. So just suggesting you guys look into this!
With the advent of low level API for things like Direct X 12 and Vulcan, this would allow us SLI/Crossfire users to gain access to both cards memory, not just 1 card. The potential this allows is mind boggling as instead of buying one 1 thousand dollar graphics card to be able to scratch the surface of 4k gaming and VR, you can now save a whole lot by just buying 2 cheaper cards and SLI'ing/Crossfire them together and both have the added GPU performance AND the Memory together, As an Example, Buying two GTX 960's with 2GB would allow an accessible memory of 4 gb with this optimization! Buying two R7 360 would yield the same result at even a greater saving in $$$, The result is saving a lot of money! Not to mention the performance gains in upcoming seasons like horizons which looks very memory heavy.
The point of this thread is simple: Will Elite Dangerous live up to the promise of "future proofing" by optimizing the game to allow this relatively unknown by-product of low level API's? GPU VRAM stacking doesn't come free with Vulcan/Dx12, The Devs need to optimize the game to allow this, But I think FD don't even know this is possible. So just suggesting you guys look into this!