Seen this issue, but if you refresh your message filters the message(s) should show - unless you have explicitly filtered them.Message system - Bugged - Says you have x number of new message - Goto Panel.. No messages displayed
Not seen this one, but could be the same issue as above - message filter bug. Could also be the given message(s) expired - which some do.Message System - Deletes stored messages without being told to
Some others have mentioned this, never seen it myself. I do wonder if this is intended behaviour in cases where a target is not locally wanted (i.e. a KWS initiated wanted state).Combat - Flags you wanted for attacking ships showing as 'Wanted'
Not noted this particular problem, but it is worth noting that applied damage can vary. In addition, ships typically have a prolonged detonation/explosion effect - i.e. it takes a few seconds for a ship to explode once they hit 0 hull points.Combat - Ships take an age to go from 1% to 0% dead, while going from 100 to 1% takes normal as expected time
Not seen this one either, if they leave then re-enter scanner range (or low/high wake in between engagements) then it could be for good reasons - SCBs for example.Combat - Ships fly off come back with 100% shields.
Seen something similar I think, but not totally sure.SuperCruise - Tag a ship in sector, then go back to next system in plotted course leads to destination system target disappearing
I believer there was a change to make at least some system jumps spawn you at a notionally safe location, I do think FD need to review this since some cases spawn you far from the Sun when there appears to be no reason for it and at other times spawn you right in between tightly coupled stars. I do not see either case that often though.System Jump - System star does not show on ship display
Not seen this one, but I do not engage in scan missions that regularly. There have been occasional spawning glitches on some missions though I have not seen them occur that often.Missions - Scan Missions show destination unreachable, you have to leave planet and re-enter.
Are you sure the local forces did not claim your kill or the mission timer did not run out?Missions - If Target for assassination low-wakes to station and you follow, target disappears and mission fails
Not seen this one - I can understand there being a case of voice lag occurring if you spawn very close to the allocated landing pad and get granted docking permission before the traffic control has finished the enter flight control zone introduction.Gameplay - Get landing clearance to pad but ship is already on the pad
Overall, yes there are various annoying hic-ups under various occasional circumstances BUT that does not equate to a "bug ridden mess" IMO. As for fixing them, I agree that they should be addressed but I do dispute whether their resolution should delay/inhibit the development of new content. The only issues I have encountered recently have been more annoyances than show stoppers - only show stoppers should really be given any sense of priority.
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