We are well on our way to having Elite: Dangerous to play. However, there is a sizeable contingent of hardcore fans of Frontier: Elite 2 and it's sequel Frontier: First Encounters that seems to be disappointed that the new game doesn't have a fully Newtonian flight model.
(I propose calling such a flight model an "NFM" in future posts, to save fingers).
Given those facts, let's discuss the idea of how to implement an NFM in a new game, one using the same multiplayer P2P architecture that Elite: Dangerous relies upon.
This already-existing thread offers a good starting point, but this new thread isn't lobbying for changes to any existing game.
Here, we can discuss (and maybe even have a go at implementing) a possible new game, without any of the baggage.
Ideas?
(I propose calling such a flight model an "NFM" in future posts, to save fingers).
Given those facts, let's discuss the idea of how to implement an NFM in a new game, one using the same multiplayer P2P architecture that Elite: Dangerous relies upon.
This already-existing thread offers a good starting point, but this new thread isn't lobbying for changes to any existing game.
Here, we can discuss (and maybe even have a go at implementing) a possible new game, without any of the baggage.
Ideas?