As I have said repeatedly: I am not writing a fully fledged game. I am writing a tech demo to see how difficult a P2P engine is. LaForge wants to prove that Newtonian is possible in a network environment with no speed cap.
If I was to write a space game it would feature
If I was to write a space game it would feature
- Newtonian physics
- 'Ironman' mode only
- No FTL/SC. Travel is done via 'windows in space'.