Frontier development is so Blind

Status
Thread Closed: Not open for further replies.
The prices for the FDL and Vulture are OK. BUT it is the income from combat that is utterly BROKEN!!

Is David and his team so blind to see that it is practically impossible for a normal player to buy the new ships with the current income from combat?

Why is Frontier locking out combat experienced pilots that have many hours logged in fighting other ships? It is those pilots that are supposed to buy the Vulture.

I say, introduce dynamically scaled rewards related to your combat ranking
 
The prices for the FDL and Vulture are OK. BUT it is the income from combat that is utterly BROKEN!!

Is David and his team so blind to see that it is practically impossible for a normal player to buy the new ships with the current income from combat?

Why is Frontier locking out combat experienced pilots that have many hours logged in fighting other ships? It is those pilots that are supposed to buy the Vulture.

I say, introduce dynamically scaled rewards related to your combat ranking

Totally agree. These are combat ships but choose a combat orientated career and it will take you ages to afford them. Someone from Frontier needs to explain their logic behind this. Not everyone wants to trade or has endless hours to play. Casual players are just as important as well yet so much is beyond their reach.
 
I do tend to agree. I would like my main career to be bounty hunting, especially now we have wings, but the only way I have been able to afford to buy my Clipper has been to grind the rare route. I can make 4 or 5 million in an evening hauling rares whereas I'm lucky to clear a million even on the most lucrative RES.

As it stands the only people who can afford the bigger ships are hard core traders, who let's face it probably aren't that interested in a combat ship costing over 100 million to buy in "please kill me now, I have no upgrades" spec, and mega wealthy kickstarter backers who got rich before all the earning opportunities got nerfed.

- - - - - Additional Content Posted / Auto Merge - - - - -

Not every job in this world pays the same. If one thing does not make enough money then do something else... :\

So we all have to be traders?
 
I do tend to agree. I would like my main career to be bounty hunting, especially now we have wings, but the only way I have been able to afford to buy my Clipper has been to grind the rare route. I can make 4 or 5 million in an evening hauling rares whereas I'm lucky to clear a million even on the most lucrative RES.

As it stands the only people who can afford the bigger ships are hard core traders, who let's face it probably aren't that interested in a combat ship costing over 100 million to buy in "please kill me now, I have no upgrades" spec, and mega wealthy kickstarter backers who got rich before all the earning opportunities got nerfed.

- - - - - Additional Content Posted / Auto Merge - - - - -



So we all have to be traders?


No everyone does not have to be a trader... but if you want to get the ship you want to fly faster then yes. I trade to get the ship I want to fly, then I do what I enjoy be it exploring, combat or whatever. The same thing you do at a job, You go to work to make the money so you can do the things away from work that you enjoy. Common sense is all :)
 
Not every job in this world pays the same. If one thing does not make enough money then do something else... :\

The combat income is simply broken, not in line with the career costs of fighter ships. Taking out pirate lords should yield much more that 160K. In life the more dangerous job usually is the best paid
 
Not every job in this world pays the same. If one thing does not make enough money then do something else... :\

This is a poor response and is totally sidestepping the criticism and problem.

I do not want to trade. I want to do combat. Everyone talks a rough game about how Elite is "do whatever you want in space", but when people bring up that nothing but trading makes any money, the response is always to just do trading instead, or that the game isn't for them.

It's not right that traders have enough money to buy every ship in the game through an activity that requires no thought and no skill, and everyone else is left with table scraps.
 
The combat income is simply broken, not in line with the career costs of fighter ships. Taking out pirate lords should yield much more that 160K. In life the more dangerous job usually is the best paid

So by your logic a common infantry soldier must earn more than a CEO of a major company. Or a CEO has more dangerous everyday life than that soldier in a warzone?

I wish it worked that way, but it doesn't.
 
No everyone does not have to be a trader... but if you want to get the ship you want to fly faster then yes. I trade to get the ship I want to fly, then I do what I enjoy be it exploring, combat or whatever. The same thing you do at a job, You go to work to make the money so you can do the things away from work that you enjoy. Common sense is all :)

No I dont want to trade like you do to get what I want,....so does that mean I have to uninstall game. So trading is the only work as you call it LOL
 

uberdude

Banned
I don't consider myself one of the wealthy traders even if i am flying an Anaconda. Only been playing a month. But as a trader i can assure you I have no use for the new ships. And the prices do strike me as odd. Even when i get a wild hair up my bum for combat i just use my Anaconda. Why would i drop 100 million for a ship that can't pewpew as hard, jump as far or look as good to do the same thing.

I see either a good explanation from Mike Evans as to why these ships cost so much or a price drop. I don't think many players are happy.
 
So by your logic a common infantry soldier must earn more than a CEO of a major company. Or a CEO has more dangerous everyday life than that soldier in a warzone?

I wish it worked that way, but it doesn't.
Again with the real life comparision.....then explain to me why we can fly from a sistem to another i mean we cant in real life (did you forgot this is a game, or at least is supposed to be one??)......and about your answer about the income of the preffession in game, i'll leave FD in person to answer you https://www.youtube.com/watch?v=6gMbLjUjs1w&feature=youtu.be&t=2m30s
 
I'm going to be extremely speculative here... so understand that this isn't something that I want, and hope I'm totally incorrect on...

By increasing these prices of ships that are worth far less than the cost, for roles that don't even earn enough to even cover the maintenance cost of the ship, my concern is microtransactions.

They have now added more content that is totally out of the reach of combat-based commanders. Even if they managed to gain the credits for the ship, the maintenance cost for those ships would be too high for the role they would be used for.
Then that brings in microtransactions. A way for people to spend real money for credits. It would explain why these ships costs are so high, and combat roles earn so little.

If you don't want to treat the game as a grind and don't want to be forced to do trading (because that's what FDev are doing here, they are *forcing* you to do some trading if you want to earn credits), but want to experience new content, you could pay up for in game credits.

It makes sense with these prices of ships... but I hope for everything that they do right about this game, that this isn't going to happen.
 
The combat income is simply broken, not in line with the career costs of fighter ships. Taking out pirate lords should yield much more that 160K. In life the more dangerous job usually is the best paid

I am very sorry to disagree, but being Wall Streete broker isn't that dangerous in the way you meant it, but pays much better than being Corporal at US Marines.
So trading is in life the best opportunity to generate money and in E:D too. I got your point but the best way today is to build up some kind of garage and to trade to earn
and to fight for fun.

I am still on my way to do the same. Trade to earn and explore for fun.

Regards,
Miklos
 
LOL!
Yeah I was paid real well when I served in the USMC.

When you were in the USMC you didn't have to buy your own rifle and deployment craft did you? Being in the military sees you having your housing, food, utilities, and health all footed by the government. There's no option in the game to work for a house police force or military, where they'd pay the same benefits and provide you all the gear you needed to get paid "real well".
 
The prices for the FDL and Vulture are OK. BUT it is the income from combat that is utterly BROKEN!!

Is David and his team so blind to see that it is practically impossible for a normal player to buy the new ships with the current income from combat?

Why is Frontier locking out combat experienced pilots that have many hours logged in fighting other ships? It is those pilots that are supposed to buy the Vulture.

I say, introduce dynamically scaled rewards related to your combat ranking


I played Wings 1.2 yesterday for an hour bounty hunting and I think they improved it. I had the feeling that I now can make 600.000 Credits per hour or more on average instead of 400.00k. I think that's ok. The frequency I shop ships down was high and to be honest sometimes a bit too easy.
 
Status
Thread Closed: Not open for further replies.
Back
Top Bottom