As I'm stuck in the past and can't let go, I'm still regularly playing FE2 on an Amiga emulator. I've written a couple of command line utilities to aid the experience and thought I would offer them up in case anyone else would find them useful or of interest. If so I can upload them somewhere.
The first is a basic ship "designer". Basically a quick way of testing what loadouts work with what ship, how much cargo space it will leave, hyperspace range, rough purchase and resale cost etc. Anything you can buy and fit without exploits should be "buildable":
It will also give a rough profit projection for the current build (per trip and for a 6 month period) based on a few customisable variables. It's pretty rough as even though most basic trading route will involve two different systems with different cargo and profit margins for each, but this will just repeat the same trip over and over. But it's just to give a ballpark figure and if you pre-average outbound and return trips before you fill in the variables it'll do the job:
(I just spotted a bug in the above screenshot so I'll fix that...)
The second utility is probably more interesting. It's an implementation of Jongware's code for recreating the galaxy, as used in the excellent FFEStarSys application, only fudged in a few places to match the FE2 galaxy rather than the First Encounters one. It's not 100% accurate as it will throw up the odd incorrect planet here and there, but it's pretty damn close. There no GUI like there is with FFEStarSys, but it can do some extra stuff, such as the optimum route planner. This one is very crude and just a bunch of stuff I hacked together for my own use, but it might be fun to play with nonetheless.
The first is a basic ship "designer". Basically a quick way of testing what loadouts work with what ship, how much cargo space it will leave, hyperspace range, rough purchase and resale cost etc. Anything you can buy and fit without exploits should be "buildable":
It will also give a rough profit projection for the current build (per trip and for a 6 month period) based on a few customisable variables. It's pretty rough as even though most basic trading route will involve two different systems with different cargo and profit margins for each, but this will just repeat the same trip over and over. But it's just to give a ballpark figure and if you pre-average outbound and return trips before you fill in the variables it'll do the job:
(I just spotted a bug in the above screenshot so I'll fix that...)
The second utility is probably more interesting. It's an implementation of Jongware's code for recreating the galaxy, as used in the excellent FFEStarSys application, only fudged in a few places to match the FE2 galaxy rather than the First Encounters one. It's not 100% accurate as it will throw up the odd incorrect planet here and there, but it's pretty damn close. There no GUI like there is with FFEStarSys, but it can do some extra stuff, such as the optimum route planner. This one is very crude and just a bunch of stuff I hacked together for my own use, but it might be fun to play with nonetheless.