Seriously, this is how to amp up the fun with as little developing effort as possible from a player who's sticking to this game since almost day 1:
1) Speed up the supercruise travel by a 30-35 % + remove the overshoot mechanics which is just lame and a time sink. If it takes time, or it requires small to none effort and adds no challange or gameplay, it has to go. Remove the planet gravity well when departing from surfaces when escaping orbit at 90°, this is very important, stars (which are millions of times more massive) have little to none gravity, why should a planet have it? Consistency and fun, Frontier, in order to make the game fair and enjoyable to everyone. For example: when plunging towards a star I take very little hull damage but I have to wait half a minute for the fsd to cool off, basically you're punishing me with my time. Is it good? Nope, punish the careless player with 20-30-40% hull damage and completely remove the fsd cooldown, it has no purpose.
2) FSD should be disengaged from 10-15 Mm (or even more) ALL the time instead of 1 mm, then enter a gliding mode towards the station with a nice and smooth effect. Just by doing this little tweak you can save us 10-15 seconds for every drop out, traders and passenger ship pilots will thank you immensely just by doing this.
3) In order to compensate the lack of pirating and PvPing possibilities due to the supercruise factor of 1,3 consider adding PvP areas and zones of constant war where destroying another player from another faction or in agreed combat is rewarded by lots of money/rank gain/decals cosmetics and few or no law penalties whatsoever. Insurance could be also tweaked, so that there is much more risks of losing money if being killed, but much more possibility for reward if being successful. To avoid possible exploits just add a diminishing return from killing the same cmdr over and over again by a factor of 20 with a cooldown of 15/30 days.
As a rule of thumb, it the only purpose of a feature is to take time and it requires little or no input from the player, it has to go, it's just bad game design. Plain and simple.
Some people will disagree with those changes, especially the 'mmursion guys, but this has nothing to do with immersion, it's all about amp up the fun a notch with the stuff it's already in the game while preserving the realism and the scope of the galaxy. Time is valuable, show us that you respect it.
1) Speed up the supercruise travel by a 30-35 % + remove the overshoot mechanics which is just lame and a time sink. If it takes time, or it requires small to none effort and adds no challange or gameplay, it has to go. Remove the planet gravity well when departing from surfaces when escaping orbit at 90°, this is very important, stars (which are millions of times more massive) have little to none gravity, why should a planet have it? Consistency and fun, Frontier, in order to make the game fair and enjoyable to everyone. For example: when plunging towards a star I take very little hull damage but I have to wait half a minute for the fsd to cool off, basically you're punishing me with my time. Is it good? Nope, punish the careless player with 20-30-40% hull damage and completely remove the fsd cooldown, it has no purpose.
2) FSD should be disengaged from 10-15 Mm (or even more) ALL the time instead of 1 mm, then enter a gliding mode towards the station with a nice and smooth effect. Just by doing this little tweak you can save us 10-15 seconds for every drop out, traders and passenger ship pilots will thank you immensely just by doing this.
3) In order to compensate the lack of pirating and PvPing possibilities due to the supercruise factor of 1,3 consider adding PvP areas and zones of constant war where destroying another player from another faction or in agreed combat is rewarded by lots of money/rank gain/decals cosmetics and few or no law penalties whatsoever. Insurance could be also tweaked, so that there is much more risks of losing money if being killed, but much more possibility for reward if being successful. To avoid possible exploits just add a diminishing return from killing the same cmdr over and over again by a factor of 20 with a cooldown of 15/30 days.
As a rule of thumb, it the only purpose of a feature is to take time and it requires little or no input from the player, it has to go, it's just bad game design. Plain and simple.
Some people will disagree with those changes, especially the 'mmursion guys, but this has nothing to do with immersion, it's all about amp up the fun a notch with the stuff it's already in the game while preserving the realism and the scope of the galaxy. Time is valuable, show us that you respect it.
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