Frontier, here is how to make Elite better in three easy steps

Got to admit, the overshoot mechanic is really irritating. Considering that we have AI in ships, not being able to design a decent computer that can automatically compensate for the planets gravity well and adjust the speed accordingly is absurd, you have powerful enough computers to do that now and Elite is supposed to be a thousand years into the future.

As for planetary landings, I'd prefer to cut out the glide part of it and have the OC right to the destination. Glide serves no purpose as we don't have atmosphere on planets yet. Even if we did have atmo, many ships are not designed with aerodynamic abilities, most would glide about as efficiently as a house brick. We can hit cruise at >2K above the surface, why can't we cruise down to that height as well? As far as the loading goes, do it in the background, you have more than enough time for the computer to load the amount of planet data required while we cruise down. In fact, if the loading occurs in the background when we select the planetary target, you have from when the ship leaves the sun (or other origin point) until it gets to the planet to load what you need. This way, planetary landings would appear totally seamless. If the same was done for space stations and outposts, we'd have completely seamless SC travel too, drop from SC and it takes less than a second to "arrive" because everything has already been loaded.

Yes, also drop that nerf of the FSD when leaving a planet, it's taking forever to get back into space and putting a lot of people off using the planets now.
 
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Care to elaborate?

"iWin" does not equal "better".

This has been discussed many times. And every time the resounding conclusion, including from FD, is that this is not an insta-gratification game, but one that from a space/travel perspective could be seen as a semi-simulator.

Afraid to say that your impatience or lack of willing to adapt technique/playstyle should not be mistaken as an obvious flaw in the game. But I can tell already that no amount of reason is gonna change your mind, and you are gonna indignantly rage against anyone that dares object to your iWin request.

FD have heard this many times and dismissed it, which means we can at least be confident it will remain a pointless whine thread. And those that throw these tantrums about the game not letting them see an "iWin screen" half an hour into playing are usually the first to leave regardless, which makes it absolutely clear who we shouldn't be pandering to. So...CMDR StiTch! out.
 
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Afraid to say that your impatience or lack of willing to adapt technique/playstyle should not be mistaken as an obvious flaw in the game. But I can tell already that no amount of reason is gonna change your mind, and you are gonna indignantly rage against anyone that dares object to your iWin request.

Could you please explain to me your subjective and arbitrary connection between "win" and "sped up"? Because I feel like I'm missing something.

I'm proposing quicker stimuli in order to fight the lack of things to do while in supercruise, sinceFrontier obviously is very reluctant to add any, any kind of new gameplay to their already barebone game mechanics. Their last was planetary landings, over 16 months ago.
 
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Could you please explain to me your subjective and arbitrary connection between "win" and "sped up"? Because I feel like I'm missing something.
"iWin" is a specific PVP term that usually means "changes would mean I'd actually have to start doing some work for my kills."

PVPer's hate change, even if it's balanced because it usually means they have to work for their kills instead of being the easy kills they have now. You proposal would mean haulers would actually have a chance of escaping and we can't have that can we?
 
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