Got to admit, the overshoot mechanic is really irritating. Considering that we have AI in ships, not being able to design a decent computer that can automatically compensate for the planets gravity well and adjust the speed accordingly is absurd, you have powerful enough computers to do that now and Elite is supposed to be a thousand years into the future.
As for planetary landings, I'd prefer to cut out the glide part of it and have the OC right to the destination. Glide serves no purpose as we don't have atmosphere on planets yet. Even if we did have atmo, many ships are not designed with aerodynamic abilities, most would glide about as efficiently as a house brick. We can hit cruise at >2K above the surface, why can't we cruise down to that height as well? As far as the loading goes, do it in the background, you have more than enough time for the computer to load the amount of planet data required while we cruise down. In fact, if the loading occurs in the background when we select the planetary target, you have from when the ship leaves the sun (or other origin point) until it gets to the planet to load what you need. This way, planetary landings would appear totally seamless. If the same was done for space stations and outposts, we'd have completely seamless SC travel too, drop from SC and it takes less than a second to "arrive" because everything has already been loaded.
Yes, also drop that nerf of the FSD when leaving a planet, it's taking forever to get back into space and putting a lot of people off using the planets now.
As for planetary landings, I'd prefer to cut out the glide part of it and have the OC right to the destination. Glide serves no purpose as we don't have atmosphere on planets yet. Even if we did have atmo, many ships are not designed with aerodynamic abilities, most would glide about as efficiently as a house brick. We can hit cruise at >2K above the surface, why can't we cruise down to that height as well? As far as the loading goes, do it in the background, you have more than enough time for the computer to load the amount of planet data required while we cruise down. In fact, if the loading occurs in the background when we select the planetary target, you have from when the ship leaves the sun (or other origin point) until it gets to the planet to load what you need. This way, planetary landings would appear totally seamless. If the same was done for space stations and outposts, we'd have completely seamless SC travel too, drop from SC and it takes less than a second to "arrive" because everything has already been loaded.
Yes, also drop that nerf of the FSD when leaving a planet, it's taking forever to get back into space and putting a lot of people off using the planets now.
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