Frontier i am willing to pay real money for escape pods for my crew

3pounds per pod. Pod gets used up. Currently i only use npc crew in solo or private group. In open its too easy to get ganked by a wing no way to escape dead no matter what your skill. I like open and would like to be able to use crew.
 
Wasn't this discussed for three pages yesterday?

My answer has always been that your hired crew *do* use escape pods, just like the commander and passengers.

However their contract with you expires if the ship they are serving on is destroyed.

It will be interesting if crew become persistent NPCs; and you could find them again in a crew lounge somewhere, and recruit them commensurate with their current skill level. Perhaps they'd offer a discount if you were a good employer in the past - but since that past ended in a fiery ball of radioactive dust this may not be a sure thing.

If this were the case though, a portion of higher level crew would have to be removed from the lounge pool to stop it being filled with unaffordable elites over time. These NPCs would then take up other roles such as independent commanders, patrons, etc. Then any affinity they may have with you would be carried over into their new role.
 
3pounds per pod. Pod gets used up. Currently i only use npc crew in solo or private group. In open its too easy to get ganked by a wing no way to escape dead no matter what your skill. I like open and would like to be able to use crew.

The game lacks a sense of loss big time, losing crew is a step in the right direction unfortunately its only 1 step and on a path of many.

Not a good president to start telling a game company you are willing to pay for actual game features as micro-transactions.

Honest opinion? If you're afraid of losing something don't have it in the first place.
 
noctover honest opinion, i wasnt talking to you, but frontier. but to answer your questions or comments, no i dont want micro transactions, but i do want a crew, and if the only way they will give us crew that lasts, is for me to pay ill do it. ever watched star trek ? the crew didnt die did they, didnt make them useless. and even when spock did die, hes alive again.....
 
ive lvled 2 npc to deadly in the past, and it was a wing of gankers that took them out. i vowed to not have one again. but i finally gave in, got my current to dangerous. this time however, im not using in open play, even though i like the crew member mechanic fighting alongside you etc. i dont care if it was ingame money or real money, just let me buy and escape pod.
 
My answer has always been that your hired crew *do* use escape pods, just like the commander and passengers.

However their contract with you expires if the ship they are serving on is destroyed.

That's not the point. Obviously players are not asking for this because they care of their crew's "lives", but because they don't want to lose a tedously levelled up crewman so easily.

It is indeed a problem an IMHO we should be able to keep our crew, maybe for some additional rebuy cost. Mortal crew however just leads to grief and more combat logging.

The game lacks a sense of loss big time, losing crew is a step in the right direction unfortunately its only 1 step and on a path of many.

Easily losing hard earned stuff doesn't add to the enjoyment of any game. In this case it leads to many players simply not using crew much. Personally I'm only using disposable hire&fire expert crew because of this. It's just not worth putting all the time in, if you can lose it in a moment of carelessness or even due to one of the numerous game bugs.

Even insurance claims seem to be too much of a loss for many players, or why is combat logging such a widespread nasty habit? I don't think increasing losses would be helpful here.
 
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I'd be happier if it just triggered a potential rescue mission. If you pick up the escape pod at the location your ship got destroyed, then you get your crew member(s) back.
 
I'd be happier if it just triggered a potential rescue mission. If you pick up the escape pod at the location your ship got destroyed, then you get your crew member(s) back.

See, that would be a Causality Loop that would end the universe as we know it. Bits of your ship floating around in space and being picked up... by another copy of your ship that was just blown to bits. Causality.
 
3pounds per pod. Pod gets used up. Currently i only use npc crew in solo or private group. In open its too easy to get ganked by a wing no way to escape dead no matter what your skill. I like open and would like to be able to use crew.

You're venturing into pay-to-win realm. Paying for anything that makes you (or your fighting capability) better is not advisable in any game.
Paying in-game currency is ok.
 
I think the crew has 2 problems.

1 - It costs you 12% of your income to have them active, you achieve with much effort that goes up in rank, but if you destroy the ship you lose all the money and the time invested in it ... it is very disappointing, one empathy with the name,

2 - It also seems unfair that the crew is charging the same when it is inactive, for now I want to do passenger missions, where I only have cabins and there are no kazas, but the crew sitting doing nothing still earns the same, it does not seem either, it costs A lot of keeping a crew, whether active or not.

That's disproportionate, for sure statistics show that very few use crew.
 
It seems unrealistic that the crew member dies/becomes unavailable again when your ship is destroyed.

I can run with the idea that the contract is voided upon ship destruction but surely the logical thing would be for the contract to be available for renewal perhaps with increased terms?

I can't remember the exact numbers but if you take them from Harmless vs Expert you pay respectively less for the "harmless" pilot when they reach higher levels. Re-hiring them after ship destruction could allow the NPC to negotiate better terms.

Then you have a choice.
 
I'd be happier if it just triggered a potential rescue mission. If you pick up the escape pod at the location your ship got destroyed, then you get your crew member(s) back.

I like this.

I have also been thinking of a similar mechanics to get a salvage mission to go back and find your ships computer core, and be able to get all or a portion of your currently stored assets there. Different data have different times before the degrade, exploration data can last weeks... giving explorers a way to actually salvage their previous data if they made a mistake. But it would take dedication. Also this should be ingame time, not real time. for those CMDRs who do not have much time on their hand.
 
I'd be happier if it just triggered a potential rescue mission. If you pick up the escape pod at the location your ship got destroyed, then you get your crew member(s) back.
I agree completely. As soon as you get your ship back you are given a mission to go and find/rescue your crew member. . . . or otherwise, move on. We NEED the option!
 
I'd be happier if it just triggered a potential rescue mission. If you pick up the escape pod at the location your ship got destroyed, then you get your crew member(s) back.

Hmmmm. I like this. Getting blown up with crew onboard creates a salvage mission from the controlling faction (or the faction that has the highest influence that you aren't hostile/unfriendly with) for the retrieval of said crew member. Upon successful completion of the mission, your only reward is the automatic rehiring of your crew member (no credits/mats/cargo, just your crew member).

There are a few ways that the difficulty of doing this could be increased. For example:
* The escape pod will only spawn once. If it is destroyed (no matter how or at what point in the mission) you fail the mission.
* If you were wanted before you were blown up, the escape pod would be illegal salvage. Getting scanned would result in mission failure, and not getting your crew member back.
* The ship(s) that killed you are still in the area, recognize you, and attack on sight.
* Instead of a single salvage mission, a hostage rescue mission is spawned. The ship(s) that killed you have scooped the escape pod and are taking it to a specific location. You need to destroy any and all escorts and rescue your crew member from the ship that is carrying them.
 
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The game lacks a sense of loss big time, losing crew is a step in the right direction unfortunately its only 1 step and on a path of many.

IMO it's actually a badly drawn up consequence but in a game that has almost none otherwise, I am not campaigning to have it removed.

OP, absolutely not. Bad dog. Down!

No P2W microtransactions.

Thankyou for your time.
 
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