Frontier is trying to prove that the flat-earthers are right after all...

Yes thanks, I know all this. But for the purpose of the thread without coming across like a know-it-all busybody, I elected to not write a wall of text explaining every nuance of it.

LOL sorry i just get wound up by people offering that decidedly-iffy vid as some kind of evidence that everything's OK and ED provides any remote semblance of fun, natural spaceflight.. My bad.
 
Canned elliptical obits, obviously - you can't enter into any proper orbit in ED, let alone an elliptical (ie. natural) one, in which your speed would necessarily rise and fall outside the narrow range ED is capable of handling.

As I mentioned the system map and the ecc value shown in there, I was obviously talking about the celestial bodies in the game.

You know Bounder, I feel you. I would love for ED to give us proper orbital mechanics and no silly space air and speed limits and to go back to the glory days of FE2.

But at the same time I must say I'm getting seriously tired of reading the same thing over and over and over and over again whenever you post. Some things aren't going to change, and Frontier isn't ever going to drop the multiplayer component of the game which precludes all of that. We are never getting fully newtonian mechanics not at the scale you and I would like. Surely at this point you must realize this, so why don't you drop the space soup drama for good?
 
Last edited:
I thought it was the speed limitation that prevented us reaching orbital velocitiesbut find the right body

[video=youtube;XE7WPstMzsM]https://www.youtube.com/watch?v=XE7WPstMzsM[/video]
 
One of the "proofs" that flat-earthers use to argue the earth isn't round is to say that a plane flying in a straight line, or a long bridge for that matter, would start going up into the air as the earth curves away from underneath. Ironically, this is exactly what happens in ED. When I set my pitch to 0 degrees while flying over a planet (down near the surface in normal space), if I walk away for 20 minutes and come back, I'm way up high altitude because the planet curves down from underneath me. It sure would be nice pitch would stay where I set it.

I'm not asking for autopilot, I'm just asking for my ship to act like any aircraft and maintain a tangent to the force of gravity. What do you think, Frontier, can you make this small change for us? Or do you secretly believe the earth is flat? :p

I've not found this to be true, the required understanding to maintain a stable orbit is as hard (given we have future tech, not so) in ED as is it in real world orbit.
I'm fighting to remain above or below a stable orbit, each being a task that requires understanding of the automatic systems in every ship that allows the casual pilot to keep going where they expect.

My understanding of the flight assist in ED means I must turn the systems that act upon them, like thrusters off. I'm no expert I've only played with it, but I have done a qtr rotation and found rotation to be possible.

I may also be wrong.
 
You're absolutely correct.

Can't say I've ever seen a highly eccentric orbit highlighted when I have orbital lines turned on, though. They all look perfectly circular.

I saw one the other day I think. Forget the system, but I was just a binary start system no planets. Main star was white dwarf. 2nd star was over 240k away, yet the orbit lines just about hit the white dwarf where you jump in.

Was wondering how long it would take and how close it would come but had things to do, may be able to figure out what system it was. I can try.
 
Oh yeh, I just relaised now you guys mention it. If you don't have 4 pips to ENG, and you leave the joystick, you are levelled with the virtual horizon automatically. Forgot about that, so yeh, already in there!

@777driver: You must spread some rep around, etc...

I had some to give, I got ya covered. :D

OP: Flat Earthers are wrong. If the Earth were flat, cats would have knocked everything off the edge by now. :p
 
Back
Top Bottom