I hope the developer looks at this and open it up cause if they want to make a ground breaking Jurassic game then feedback is so critical! Posters if you like this read please post thumbs up and get the attention of the developer so they will follow the same route! [noob]
7 successful Early Access games that all developers should study
http://www.gamasutra.com/view/news/...ss_games_that_all_developers_should_study.php
Indie Developer Successful game: The Long Dark!
https://www.a90skid.com/the-long-dark-early-access-success/
https://www.pcgamesn.com/the-long-d...x-success-has-delayed-story-mode-says-dev?amp
What's behind The Long Dark's long tail?
7 successful Early Access games that all developers should study
http://www.gamasutra.com/view/news/...ss_games_that_all_developers_should_study.php
Indie Developer Successful game: The Long Dark!
If you go back to that roster on Steam, the one game you won’t find skulking among the false starts is The Long Dark. Without the perspective of the Early Access, it’s hard to contextualize the actual degree of improvement in the content.
Developers would do well to take a page out of Hinterland’s book, opting to provide a more comprehensive concept of their game up front and work from that point rather than give an impressive first impression with no backup content
https://www.a90skid.com/the-long-dark-early-access-success/
After the release of the Sandbox build to a general public outside of playtesters, the small 27-person studio soon had 750,000 people across PC and Xbox One playing (and enjoying) a separate product to the finished game they had intended.
"Sandbox took on a life of its own," Van Lierop says in the post. "What started as a test-bed for mechanics became its own experience that stood independent of the Story. What started as a small budget and modest ambitions became something much, much bigger than we could ever have dreamed."
Due to the increased cost of a longer development being covered by the surprise success of sandbox mode on Early Access, the team wishes to put more effort into the story.
https://www.pcgamesn.com/the-long-d...x-success-has-delayed-story-mode-says-dev?amp
The story mode, which was originally intended to ship in 2014 after the success of a Kickstarter in 2013, has been pushed back multiple times now, with the latest estimate of Spring 2016 now being confirmed as a no-go.
The creative director and founder of indie studio Hinterlands was apologetic in the blog post explaining the situation to backers and players enjoying the Early Access "Sandbox" build of the game who are eagerly awaiting the story mode.
Sandbox took on a life of its own," Van Lierop says in the post. "What started as a test-bed for mechanics became its own experience that stood independent of the Story. What started as a small budget and modest ambitions became something much, much bigger than we could ever have dreamed.
https://www.pcgamesn.com/the-long-d...ndbox-success-has-delayed-story-mode-says-dev
What's behind The Long Dark's long tail?
"It's a set of mechanics that I think a few years ago a lot of mainstream AAA developers making action games would have looked at and thought, 'Who the hell wants to manage a bunch of that crap? That's for The Sims or whatever.' And actually, a lot of people want to manage that stuff. They want to feel that sense of vulnerability and have a layer of maintaining their needs on top of whatever other mechanics may exist in their particular game, whether it's a shooter or whatever. In our case, I'd like to think it's a bit different because we're only a survival game."
http://www.gamesindustry.biz/articles/2017-08-04-whats-behind-the-long-darks-long-tail
Since its official launch, The Long Dark reached as high as second on the Steam best-sellers list, behind only PlayerUnknown's Battlegrounds.