Frontier Learn From Indie Hinterland Massive Early Access Success!

I hope the developer looks at this and open it up cause if they want to make a ground breaking Jurassic game then feedback is so critical! Posters if you like this read please post thumbs up and get the attention of the developer so they will follow the same route! [noob]

7 successful Early Access games that all developers should study
http://www.gamasutra.com/view/news/...ss_games_that_all_developers_should_study.php

Indie Developer Successful game: The Long Dark!

If you go back to that roster on Steam, the one game you won’t find skulking among the false starts is The Long Dark. Without the perspective of the Early Access, it’s hard to contextualize the actual degree of improvement in the content.

Developers would do well to take a page out of Hinterland’s book, opting to provide a more comprehensive concept of their game up front and work from that point rather than give an impressive first impression with no backup content

https://www.a90skid.com/the-long-dark-early-access-success/

After the release of the Sandbox build to a general public outside of playtesters, the small 27-person studio soon had 750,000 people across PC and Xbox One playing (and enjoying) a separate product to the finished game they had intended.

"Sandbox took on a life of its own," Van Lierop says in the post. "What started as a test-bed for mechanics became its own experience that stood independent of the Story. What started as a small budget and modest ambitions became something much, much bigger than we could ever have dreamed."

Due to the increased cost of a longer development being covered by the surprise success of sandbox mode on Early Access, the team wishes to put more effort into the story.

https://www.pcgamesn.com/the-long-d...x-success-has-delayed-story-mode-says-dev?amp

The story mode, which was originally intended to ship in 2014 after the success of a Kickstarter in 2013, has been pushed back multiple times now, with the latest estimate of Spring 2016 now being confirmed as a no-go.

The creative director and founder of indie studio Hinterlands was apologetic in the blog post explaining the situation to backers and players enjoying the Early Access "Sandbox" build of the game who are eagerly awaiting the story mode.

Sandbox took on a life of its own," Van Lierop says in the post. "What started as a test-bed for mechanics became its own experience that stood independent of the Story. What started as a small budget and modest ambitions became something much, much bigger than we could ever have dreamed.

https://www.pcgamesn.com/the-long-d...ndbox-success-has-delayed-story-mode-says-dev

What's behind The Long Dark's long tail?

"It's a set of mechanics that I think a few years ago a lot of mainstream AAA developers making action games would have looked at and thought, 'Who the hell wants to manage a bunch of that crap? That's for The Sims or whatever.' And actually, a lot of people want to manage that stuff. They want to feel that sense of vulnerability and have a layer of maintaining their needs on top of whatever other mechanics may exist in their particular game, whether it's a shooter or whatever. In our case, I'd like to think it's a bit different because we're only a survival game."
http://www.gamesindustry.biz/articles/2017-08-04-whats-behind-the-long-darks-long-tail

Since its official launch, The Long Dark reached as high as second on the Steam best-sellers list, behind only PlayerUnknown's Battlegrounds.
 
I want to see Frontier Jurassic park be as addicting as TLD survival hardcore game!


  • A successful sandbox experience
  • Living breathable Park with NPC doing its own thing such as what Star citizen is doing! Everything and all NPC has its own agendas 24/7
  • More then just a building game like simcity but a Living Park!
  • Dinos do their own thing and have advance smart AI using Kythera next gen AI!
  • There will be tactical and strategy not seen before! Tactical & planing just like in modern strategic games! But this time its with the Dino and how you go about implmenting your security and enjoyment for vistors, guess at the Park!


There is already a Jurassic park simulation game coming! There is no dinosaurs but this is how JRW should be! Please thumbs up if you like it and Frontier know!

Please Frontier i hope JWE will be as complex as this!
https://www.indiegogo.com/projects/ancient-cities-extended-pc#/

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This is what Ancient cities is having for its simulation game! Frontier is bigger then an indie developer so it should be having massive more mechanics not seen in ancient cities!

In terms of the mechanics, Ancient Cities for PC / Windows is similar to popular RTS games and simulators which require the player to manage a city. Consequently, the player needs to gather resources for construction of new buildings, take care of security-related issues through building defensive structures, as well as to provide adequate means and tools for everyone, so they can do their part for the group. Our ancestors were also familiar with supernatural phenomena, so a wise leader provides appropriate places for worshipping, or monuments allowing pleasing local gods.


The unfriendly and wild environment makes gathering resources feel more like a survival game. Wild plants and animals in the area are eventually not enough sustain a tribe that is constantly growing, and regular access to food can pose a problem at the beginning of one's adventure. Both flora and fauna are simulated as part of a dynamic ecosystem – if one's hunters kill every antelope in the area, the source of meat will disappear. When the season is harsh, the leader must be wise with distributing supplies, especially because they deteriorate over time. Bread does not remain edible forever, and lack of fridges makes storage of meat much harder.


The Neolithic era was not free of radical climate changes and natural disasters. The leader has to decide whether to remain in warm huts during an unfriendly period or to abandon the base the tribe struggled to build in order to travel to a warmer zone. The decision between migration and staying in the base is always incredibly important, as a bad move can lead to the extinction of the player's subordinates.


When it comes to the members of the tribe, each of them lives their life in this small society. Moreover, they have individual statistics, talents and skills, which resembles mechanics from role-playing games. Consequently, it is worth sending a skilled hunter after the animals; an experienced farmer on the other hand, will provide better yields. In difficult periods, adequate distribution of tasks is a fundamental element of survival. One also has to remember that their tribesmen aren’t the only humans in the area. Other tribes can have different kinds of relations with the player's people – while one can trade with some of them, other ones will try to attack the player and plunder their base.


An extensive technology tree constitutes another important part of the game. This section allows the player to improve their methods of crafting tools and cultivation, as well as to provide the tribe with other ways to make its existence easier. Created at the very beginning, the simple settlement based on gathering and hunting, can develop into a small village (as new things are being invented), and over time, it can become one of the first towns on the planet, with durable staircase houses made of clay, and a diverse, class-based society. As technology develops, the manner in which the player manages their subordinates evolves.
 
Will the game be Complex?

I hope the developer can read this and see how to advance their game! :) Any anyone who love to see this happen please post! :) Early access might not be possible know but I hope will be as complex and challenging!

Here is an article to read about such a game!
https://www.pcgamer.com/oxygen-not-included-is-a-deep-and-complex-sim-thats-also-easy-to-jump-into/

I had a look at the demo and the tech tree is not very deep at all but I hope it gets bigger or else you will finish the game in a short time! What does everyone has to say about this?
 
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