Frontier, let's talk client performance

When I was playing on a monitor, I would almost NEVER get any studder anywhere on my GTX970, on ultra settings. (i5, 8gm ram, win764). Now that I am playing on a DK2 rift... it's a whole different ball game. Trying to find ways to NOT have studder at ALL... is the challenge. Can't even go in to RES sites with rock bottom settings.
 
My configuration:
Quad Core q6600
8GB ddr2 800 mhz
R9 270X 2Gb gddr5

Frame rate are mostly stable but i'm also experienced stutter.
Approaching Asteroid belts, Approaching asteroid, Approaching station, approaching NPC's spacecraft and approaching star.

But this is in moment.
My framerates are in asteroid belts, spacecraft's 40 - 50 fps, super-cruise 120 fps, near and in station, sun (star) 60 fps.
 
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I think stutter is an I/O problem (network and disk), not an issue of graphics or computing performance.

Try excluding the game-directory from on access realtime scanning (AV) and on the network side, google for "TCP-Optimizer" and disable QoS if possible.

i suspect its something like this to, i have been reading allot of the reports about this since they started dropping in after the 1.3 release.
what i have seen is that people who have identical cards are reporting very different experiences, could be different card manufactures ofc, but i think evidence is starting to tell that this is not a really a card issue.
one thing i noted is that allot of people who are reporting problems keep both their system and the game on the same disk, but to few people are reporting about their whole system setup to pull any empirical evidence from that.

tl;dr -we need more detailed reports.
 
i run a Core i5, 16 gigs RAM and a GTX750 and the game runs just fine short of the hyperspace glitch which i have read in another thread is quite common for many users. believe it or not i originally ran this game on a GT720 and it also ran fine short of being in basically 720p vs 1080p.
 
Can you post your Power Supply Unit Wattage and what type of CPU cooling are you using (what temps are you getting under load)? Wattage is really important when running SLI.
There may be a update for your motherboard to address performance issues with SLI and its support of specific cards.
It sounds like a bandwidth related issue though. I get a little delay opening commodities, SC approaching planets or system map while data loads from network.

In my experience of working with GeForce products is that if you don't have an Nvidia GeForce direct product meaning you purchased a EVGA, PNY, Xfx etc. versions of GeForce graphics card... installing GeForce driver updates can cause unstable performance and crashes. I have always accepted updates in the past through auto update or gotten them directly from their site. This is over the span of using four different GeForce cards from the companies listed above. The driver updates from GeForce caused problems/crashes. If I uninstall all updated drivers and reinstall the driver that came with the cards out of the box the issues disappear or improve. Depending on the card sometimes you can accept a few updates to a certain update version then after that point all heck breaks loose in games you normally didn't have problems with.

I have yet to own a GeForce card direct from Nvidia so I can not say how the updates affect those cards.

What u talkin bout?

Evga, xfx, pny, zotac, sapphire are all Nvidia approved graphics card vendors. They ALL use certified Nvidia GPUs from Nvidia. The only thing they each do differently is that they use different RAM modules and cooling methods. The actual GPUs are from Nvidia......

So Nvidia driver updates will work fine with any Nvidia card provided you get the right drivers for that card from the Nvidia website.
 
I would like to chime in and say that my stuttering did not occur until launch of 1.3. I repeat that no stuttering from beta through 1.2 at all. Then 1.3 launches and I have stuttering.

The changes made to resolve stuttering for people prior to 1.3, adversely affected my, and many others performance.
 
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