https://www.frontier.co.uk/careers/disciplines/art/concept-artist-vehicle-and-weapon-specialist
So there's hope for more vehicles then! Move over SRV! [up]Elite Dangerous brings the player a vast host of ships and weaponry which must not only follow the iconic styling already in place but also broaden the Elite visual canon ready for technological developments coming our way in the near future.
The successful candidate will take an idea from rough sketches through to final 2d concept while at all times working with the vision holders. The specialism in vehicles and weaponry means the design must not only look good but make functional sense as a machine.
The final concept will perfectly describe the new hardware to the art team tasked with authoring the final ingame asset. With this in mind we expect the successful candidate to have some experience in 3d software, ideally Maya, and use that as part of the concept process to communicate the idea and ensure smooth transition from final concept to in-game model.
While the role is initially focused on Elite Dangerous we fully expect the successful candidate to utilise their keen concept skills on the breadth Frontier’s diverse and growing catalogue of games.
Desirable
- Contemporary mechanical, vehicle or product design training
- Concept art skills outside of hard-surface
- Keen interest in games development. It would be useful if you could match your aspiration for the concept to the requirements of the game
- Ability to convey realistic surfaces including the narrative of a vehicle through targeted wear and damage.
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