In addition to Elite: Dangerous earlier that year, I bought Odyssey along with the rest of the full game back in 2015 as part of the LEP, back when SLI was more prevalent and actively supported. SLI has continued to work very well for me up throughout Horizons and Beyond, but with the changes to the graphics in Odyssey, it seems to have been forgotten or overlooked by Frontier.
I understand Frontier are probably facing a number of challenges optimizing the performance of Odyssey, but for me at least, and presumably a handful of others, SLI support would be great to see.
As mentioned, SLI works great for me in Horizons where I'm getting around 230~260 FPS in the main menu hangar (outside of testing I usually use vsync and enjoy the ample overhead for multitasking, cool running, and of course smooth frames without tearing). Odyssey on the other hand runs comparatively quite poorly at about 30~35 FPS in the main menu hangar, having roughly one-seventh to one-ninth the performance potential of Horizons.
Here are a couple pics showing relative performance along with CPU and GPU loads. I'm using two Titan Black cards each with 6GB GDDR5 memory, an i7-3930K at 4.2GHz, 64GB quad-channel DDR3 1600MHz RAM, Windows 7 Pro SP1, and a 4TB Samsung 860 Pro SSD as the main system and programs drive. I use the Ultra game preset minus the blur and depth of field type effects which I don't particularly care for, and I lower the bloom effect as well.
↓ For quick comparison, see FPS in top left corner.
SLI optimization is probably only one of several factors causing this discrepancy in performance, but it is likely a significant one.
Thanks.
I understand Frontier are probably facing a number of challenges optimizing the performance of Odyssey, but for me at least, and presumably a handful of others, SLI support would be great to see.
As mentioned, SLI works great for me in Horizons where I'm getting around 230~260 FPS in the main menu hangar (outside of testing I usually use vsync and enjoy the ample overhead for multitasking, cool running, and of course smooth frames without tearing). Odyssey on the other hand runs comparatively quite poorly at about 30~35 FPS in the main menu hangar, having roughly one-seventh to one-ninth the performance potential of Horizons.
Here are a couple pics showing relative performance along with CPU and GPU loads. I'm using two Titan Black cards each with 6GB GDDR5 memory, an i7-3930K at 4.2GHz, 64GB quad-channel DDR3 1600MHz RAM, Windows 7 Pro SP1, and a 4TB Samsung 860 Pro SSD as the main system and programs drive. I use the Ultra game preset minus the blur and depth of field type effects which I don't particularly care for, and I lower the bloom effect as well.
↓ For quick comparison, see FPS in top left corner.


SLI optimization is probably only one of several factors causing this discrepancy in performance, but it is likely a significant one.
Thanks.
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