Frontier Please Fix This

Combat logs are a serious problem in Elite. What is the point in doing all the work to engineer your ship so you can go out and fight just to be met with this sort of behavior. I've opened a ticket, not that it has ever helped before, but something really needs to be done about this.
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lol if this is what passes for pvp in ED thank the jolly I never bothered with it, one fella going nowhere but in a straight line, couldn't even tell if he was shooting back and the other shooting and bumping him up the rear end.

But hold tight folks this could yet again turn into yet another thread about the same old same old...

Oh 2.3 is due out soon...
 
This proves combat logging how? It still could be a lost connection.

Nor does it prove it's a serious problem. Frontier themselves have acknowledged that most players do not engage in PvP, and surely combat logging only really affects a subset of those PvPers (those that encounter it). Not condoning combat logging mind you, but I'm not sure it's that serious a problem either, when viewed from an overall game perspective.
 
Nor does it prove it's a serious problem. Frontier themselves have acknowledged that most players do not engage in PvP, and surely combat logging only really affects a subset of those PvPers (those that encounter it). Not condoning combat logging mind you, but I'm not sure it's that serious a problem either, when viewed from an overall game perspective.
Agreed; there must be a dozen things more important for F.D. to think about.
 
How do you fix cowardice?

this is meant in all seriousness, I believe you at least initially can fix some of it, by fixing the problem with people just wanting to be jerks without consequences.
My impression is a lot of people aren't cowards, they just don't see the novelty in chancing that this might be an actual encounter with interaction and not some random jerk that just wants to pew pew for ego reasons because blowing up player pixels means more to them then blowing up npc pixels.

There are probably those that will combat log anyway, but a few rotten apples have spoiled the bunch that in this case is PvP interaction if you ask me, and as a result, many (but yes not all) do simply not feel its worth the risk finding out if or if not the person interdicting them is a jerk, and combat log instead.
 
If FD fixed crime and punishment or karma (or whatever), you'd see a lot less combat logging, I believe. Except from the sore losers of course. They'll never stop. Lol

But if you wanted to directly address pure illegal combat logging, there's a "simple" solution.

Mode locking. Done.
If you ungracefully exit(not via the menu) the game, during combat, you can only return to your previous mode/group for say, 30 minutes. After that, you're free to use any mode again.

People with iffy internet connections(aka, me!), wouldn't care because we'd plan on returning to that mode anyway.
Mode Switching for missions or whatever isn't effected, because it's not illegal combat logging.

Only people who will actually care are the loggers themselves. :D
 
... or just hang out and let the other guy come back with his equally engineered ship and chase you around. Maybe you'll combat log then. Just saying
 
If FD fixed crime and punishment or karma (or whatever), you'd see a lot less combat logging, I believe. Except from the sore losers of course. They'll never stop. Lol

But if you wanted to directly address pure illegal combat logging, there's a "simple" solution.

Mode locking. Done.
If you ungracefully exit(not via the menu) the game, during combat, you can only return to your previous mode/group for say, 30 minutes. After that, you're free to use any mode again.

People with iffy internet connections(aka, me!), wouldn't care because we'd plan on returning to that mode anyway.
Mode Switching for missions or whatever isn't effected, because it's not illegal combat logging.

Only people who will actually care are the loggers themselves. :D

That's actually really good. The first suggestion I can recall hearing that might actually be effective without having undesirable side effects.
 
If FD fixed crime and punishment or karma (or whatever), you'd see a lot less combat logging, I believe. Except from the sore losers of course. They'll never stop. Lol

But if you wanted to directly address pure illegal combat logging, there's a "simple" solution.

Mode locking. Done.
If you ungracefully exit(not via the menu) the game, during combat, you can only return to your previous mode/group for say, 30 minutes. After that, you're free to use any mode again.

People with iffy internet connections(aka, me!), wouldn't care because we'd plan on returning to that mode anyway.
Mode Switching for missions or whatever isn't effected, because it's not illegal combat logging.

Only people who will actually care are the loggers themselves. :D

That's a well thought-out idea but, honestly, I doubt it'd help.

I suspect that CLing is just some people's knee-jerk reaction to any unwanted interactions and those people will continue to do it regardless of any short-term inconvenience it causes.
 
Agreed; there must be a dozen things more important for F.D. to think about.

As much as i disrespect combat loggers, im not sure how Fdev could stop it.
From unplugging your network cable to just hitting the PC's reset switch there is no way for Fdev to prevent or differentiate.

If players could rate and rank other pilots in game with a karma system, habitual cheaters and combat loggers could be flagged although thats a system which could be abused.
Or Fdev force players to log out at space stations otherwise the ship remains persistent, but that again would suck if someone lost connection when orbiting a Pulsar and returned to a rebuy screen.

I dont think anyone has a workable solution to it. So its not a matter of priority i just dont think it can be fixed.
 
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