but microtransactions wont help bring in revenue when they have to pay for those licenses
Do tell...how much did they pay for licensing?
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but microtransactions wont help bring in revenue when they have to pay for those licenses
Do tell...how much did they pay for licensing?
BJ once again, you are right on pointing out that I do not have all the answershowever, if you think about the fact that these 3 current DLCs only cost $3 each, thats not much revenue to bring in compared to a $20 or $30 dlc... obviously a larger DLC would take more work from the devs, but that is why the current DLC feels lacking. I think most people would have rather paid $10 for a fully featured set of themed scenery than the various odds and ends that we did get. The only reason people say they liked this stuff is if they are fans of those movies or shows (but are KR and Munsters really popular with young people?)
I think this DLC was more of a way to say "hey look we got official brand names in our game" I remember a time when advertising was frowned upon with in games, but at least with advertising the game developers make money rather than spend money... I cant imagine that Frontier is getting paid for the licenses they have though.
Do you not agree that buying merchandise from Frontier is probably a better way to support them?
Personally I would rather have a Planet Coaster lunchbox, or umbrella, before the current rather lame DLC
But yeah 300k isn't that much revenue [rolleyes].
$3 is a lot easier to justify to spend vs $30 that involves a lot more time and people
breezer's willing to put down a lump sum for 30k lunchboxes though, perhaps Frontier should have gone with that option [wacky]
or what they could sell if more people purchased DLC (I bet more people would buy a full expansion over a DLC scenery pack
You even said, your numbers are "theoretical" not exact, so this is all hypothetical
You also only did the math for a possible 3-4 employees
but you didnt take into consideration that Frontier probably paid $300,000 for those licensing rights (thus nullifying any profits)
And your still ignoring the fact that merchandise probably has larger profit margins for the company as a whole
(if were discussing how to support frontier by giving them extra money for free, merchandise is the way to go)
Also, 800k people does not equal 800k players. Only a fraction of those people are still playing the game, as is tradition with most games anyway. I have 100 games in my Steam library, and I haven't even touched 85% of them.
And you are also assuming the people that buy DLC will also buy merch? I would never buy merch because I would never use it and I bet others would feel the same. I would however buy DLC because I would get use out of it. I personally am not going to buy something if I am not going to get use out of it and merch is also going to be more than $3
Also, 800k people does not equal 800k players. Only a fraction of those people are still playing the game, as is tradition with most games anyway. I have 100 games in my Steam library, and I haven't even touched 85% of them.
I understand that which is another reason why I halved that number to get the number of people who would potentially buy DLC.
DLC isn't suppose to make a company have really big profits, it funds additional development.
guys, this thread is about the smoothing issue, not dlc.