Frontier, please give some clarity about this...

Do tell...how much did they pay for licensing?

BJ once again, you are right on pointing out that I do not have all the answers :) however, if you think about the fact that these 3 current DLCs only cost $3 each, thats not much revenue to bring in compared to a $20 or $30 dlc... obviously a larger DLC would take more work from the devs, but that is why the current DLC feels lacking. I think most people would have rather paid $10 for a fully featured set of themed scenery than the various odds and ends that we did get. The only reason people say they liked this stuff is if they are fans of those movies or shows (but are KR and Munsters really popular with young people?)

I think this DLC was more of a way to say "hey look we got official brand names in our game" I remember a time when advertising was frowned upon with in games, but at least with advertising the game developers make money rather than spend money... I cant imagine that Frontier is getting paid for the licenses they have though.

Do you not agree that buying merchandise from Frontier is probably a better way to support them?
Personally I would rather have a Planet Coaster lunchbox, or umbrella, before the current rather lame DLC
 
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BJ once again, you are right on pointing out that I do not have all the answers :) however, if you think about the fact that these 3 current DLCs only cost $3 each, thats not much revenue to bring in compared to a $20 or $30 dlc... obviously a larger DLC would take more work from the devs, but that is why the current DLC feels lacking. I think most people would have rather paid $10 for a fully featured set of themed scenery than the various odds and ends that we did get. The only reason people say they liked this stuff is if they are fans of those movies or shows (but are KR and Munsters really popular with young people?)

I think this DLC was more of a way to say "hey look we got official brand names in our game" I remember a time when advertising was frowned upon with in games, but at least with advertising the game developers make money rather than spend money... I cant imagine that Frontier is getting paid for the licenses they have though.

Do you not agree that buying merchandise from Frontier is probably a better way to support them?
Personally I would rather have a Planet Coaster lunchbox, or umbrella, before the current rather lame DLC

Let's take a look at some theoretical math here shall we.

According to steam spy, some 800k people own the game. Let's say 400k of them buy at least one dlc pack at $3. Now let's say frontier only gets $1 for each dlc purchased because of licensing (it's probably more). That's 400k they get in pocket.

Now the average salary according to Google of a graphic designer in the UK is 41k/year. Since it obviously didn't take them a year so let's just say it took 3 months to make (month per dlc pack). That's $10,268/designer, they probably have 3-4 designers for PC so that's 41k they have to pay for their time on those dlc packs. Add in some small development time/testing that probably brings that total to around 100k of salary paid so they take home 300k for just 3 months of work for essentially just 1 dlc pack.

But yeah 300k isn't that much revenue [rolleyes].

$3 is a lot easier to justify to spend vs $30 that involves a lot more time and people
 
$300,000 is not big numbers compared to the millions that PC made in base sales, or what they could make if they sold more copies of PC, or what they could sell if more people purchased DLC (I bet more people would buy a full expansion over a DLC scenery pack)

You even said, your numbers are "theoretical" not exact, so this is all hypothetical

You also only did the math for a possible 3-4 employees (which I doubt is all that was involved) but you didnt take into consideration that Frontier probably paid $300,000 for those licensing rights (thus nullifying any profits) and these current licenses are not even super popular ones like HP or SW

And your still ignoring the fact that merchandise probably has larger profit margins for the company as a whole
(if were discussing how to support frontier by giving them extra money for free, merchandise is the way to go)

Also, Steam gets a cut of sales, and Denuvo took a cut of money, now these licenses get a cut... it doesnt seem like Frontier is so indie anymore ;)
 
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Also, 800k people does not equal 800k players. Only a fraction of those people are still playing the game, as is tradition with most games anyway. I have 100 games in my Steam library, and I haven't even touched 85% of them.
 
breezer's willing to put down a lump sum for 30k lunchboxes though, perhaps Frontier should have gone with that option [wacky]

lol i love how out of my many posts everybody picks out the few things I make a mistake on.... [haha]

Okay not everybody wants a silly lunchbox... but merchandise does exist, clothes hats and more are available on the frontier store and I do think ponchos or umbrellas would be very popular!

jeez you guys are good at taking my sense of humor out of context [tongue]

LUNCH BOXES STICKERS & MORE -----> https://forums.planetcoaster.com/sh...Sniff-theme-park-stickers?highlight=lunch+box

At least 100% of profits go to Frontier for merchandise, nobody else gets a cut (like steam)
 
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or what they could sell if more people purchased DLC (I bet more people would buy a full expansion over a DLC scenery pack

As I said its easier to justify spending $3 right away than it is spending $30 for some people. DLC isn't suppose to make a company have really big profits, it funds additional development.

You even said, your numbers are "theoretical" not exact, so this is all hypothetical

Yes its theoretical but a Highly probably scenerio which is why I halved the number of people that own the game that would be likely to purchase additional DLC and over estimated on time and salary paid out.

You also only did the math for a possible 3-4 employees

No I did math on 3-4 designers (a fairly accurate number IMO being as I work in the software industry myself) not employees. I said 100k total (I think thats a high number) for everyone that touched the DLC.

but you didnt take into consideration that Frontier probably paid $300,000 for those licensing rights (thus nullifying any profits)

No I did because I highly doubt they paid up front for the license, the likely scenerio is they get a certain amount ($1.00 in my scenerio) per dlc purchase.

And your still ignoring the fact that merchandise probably has larger profit margins for the company as a whole
(if were discussing how to support frontier by giving them extra money for free, merchandise is the way to go)

And you are also assuming the people that buy DLC will also buy merch? I would never buy merch because I would never use it and I bet others would feel the same. I would however buy DLC because I would get use out of it. I personally am not going to buy something if I am not going to get use out of it and merch is also going to be more than $3

Also, 800k people does not equal 800k players. Only a fraction of those people are still playing the game, as is tradition with most games anyway. I have 100 games in my Steam library, and I haven't even touched 85% of them.

I understand that which is another reason why I halved that number to get the number of people who would potentially buy DLC. I have not played the game in a few months now because I typically get bored with these types of games but I still consider myself an active player even if I dont show up on the list of active players
 
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And you are also assuming the people that buy DLC will also buy merch? I would never buy merch because I would never use it and I bet others would feel the same. I would however buy DLC because I would get use out of it. I personally am not going to buy something if I am not going to get use out of it and merch is also going to be more than $3

Valid points, totally valid [up] but I feel the same way about cheesey microtransaction DLCs, and so do other gamers too

https://forums.planetcoaster.com/showthread.php/28286-Video-Discussing-Microtransactions-in-Games



I think chems summed up what I have to say pretty well [wink]

Also, 800k people does not equal 800k players. Only a fraction of those people are still playing the game, as is tradition with most games anyway. I have 100 games in my Steam library, and I haven't even touched 85% of them.

I understand that which is another reason why I halved that number to get the number of people who would potentially buy DLC.

You should be half-ing half of that :) imo scenery packs will not appeal to a mass casual audience (which this game deserves)



DLC isn't suppose to make a company have really big profits, it funds additional development.

Where does this logic come from? it sounds like an advertising campaign that some business came up with to justify DLC being crappy... "Its not meant to be good" ...lol????

The entire game is a DLC this is not about "DLC" its about microtransactions.

This is why I bring up merchandise... I do not buy Microtransaction DLC to fund development, that is what merchandise is for, or what the silly early access alpha was for, or what the VIP passes were for... those items were lame to help support frontier (I bought a vip btw) but its too bad the official first DLC add-on pack couldnt have been bigger and better but instead its going to hurt the workshop by dividing it into DLC players and non-DLC players

The entire game is a DLC this is not about "DLC" its about microtransactions.
 
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I do hope everyone realizes that 400k is for the lifetime of the dlc and not immediate numbers. Plus there is more than one dlc pack and people will buy more than just one pack.

All my numbers we on the basis of 400k purchases (yes I said players they are one in of the same in this scenario) of at least 1 dlc pack (either 400k players buy one dlc over it's lifetime or -400k players purchase multiple dlc packs over their lifetime)
 
how many smoothing threads do you need? [blah] were just having a conversation about planet coaster in the general forum... coaster smoothing should be in the suggestions forum (I dont post in your other threads much btw)
 
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Great suggestions in this thread! Would love to see the coaster builder improve and get to its full potential. [yesnod]
 
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