Those with a Rift are enjoying substantial image improvement by tweaking the PixelDensity setting via the Oculus SDK tool. I wonder whether Vive users might also benefit if there was a PixelDensity setting available to them.
I read elsewhere, someone saying that ED used to have a PixelDensity setting in the graphics menu, but it has since been removed.
It would be mighty nice if the developers would please put it back
The PixelDensity setting is a low level way to enhance the clarity of the VR image by overscaling the image before other processes are applied and then scaling back down. In the case of the Rift with the SDKtool, it occurs at driver level and is thus very efficient, and is separate to AA or SS.
I read elsewhere, someone saying that ED used to have a PixelDensity setting in the graphics menu, but it has since been removed.
It would be mighty nice if the developers would please put it back
The PixelDensity setting is a low level way to enhance the clarity of the VR image by overscaling the image before other processes are applied and then scaling back down. In the case of the Rift with the SDKtool, it occurs at driver level and is thus very efficient, and is separate to AA or SS.
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