I was going to ask what does everyone do while waiting for their carrier to jump.. but realised there still is likely a quality patch coming up so maybe frontier can adjust it there...
It would be so much better if the delay was 5 mins to jump then 15 to cool down. The critical problem is there's nothing you can really do in the 15 mins between jumps. Everything takes more than that in elite both in the bubble and out to comfortably make it back in time to catch the ride.
I'm not sure exactly what goals the 20 min delay is serving.. if its to slow down carrier jumping to be closer to normal jumping that's fine.. i don't think it serves any players to be given.. 13-14 mins of time if the carrier is about to jump. It would be up to the captain to call it out if its known. A malicious carrier owner will still cause problems via the destination.. preventing people from escape by giving an extra 10 mins probably won't help.
What a reversed delay would do is it would give freedom for the player to complete anything that's been started to be done while waiting for the time delay, with only a moderate wait for the jump to occur once the waiting.. by activity.. has been dutifully done.
Thanks for considering.
Well... i guess you could arrive -> set a timer for 5 mins -> kick of the jump -> set a timer for ~10 mins -> head back.. but that still would inhibit natural exploratory sandbox play you could get involved in.. noone likes time pressure or deadlines.. and its a game.
PS. It seems that pretty much everyone who has a carrier also bought a ship kit for it does that count?
EDIT: Is it to prevent a carrier winning a race between a normal ship given they both start from go? I doubt that also will be a problem even with 5 mins.. distance longer and the carrier is likely going to win anyway.
It would be so much better if the delay was 5 mins to jump then 15 to cool down. The critical problem is there's nothing you can really do in the 15 mins between jumps. Everything takes more than that in elite both in the bubble and out to comfortably make it back in time to catch the ride.
I'm not sure exactly what goals the 20 min delay is serving.. if its to slow down carrier jumping to be closer to normal jumping that's fine.. i don't think it serves any players to be given.. 13-14 mins of time if the carrier is about to jump. It would be up to the captain to call it out if its known. A malicious carrier owner will still cause problems via the destination.. preventing people from escape by giving an extra 10 mins probably won't help.
What a reversed delay would do is it would give freedom for the player to complete anything that's been started to be done while waiting for the time delay, with only a moderate wait for the jump to occur once the waiting.. by activity.. has been dutifully done.
Thanks for considering.
Well... i guess you could arrive -> set a timer for 5 mins -> kick of the jump -> set a timer for ~10 mins -> head back.. but that still would inhibit natural exploratory sandbox play you could get involved in.. noone likes time pressure or deadlines.. and its a game.
PS. It seems that pretty much everyone who has a carrier also bought a ship kit for it does that count?
EDIT: Is it to prevent a carrier winning a race between a normal ship given they both start from go? I doubt that also will be a problem even with 5 mins.. distance longer and the carrier is likely going to win anyway.
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