Please, fellow community members, I beg you, don't fight or troll in this thread. Also please don't turn this thread into a discussion about particular game developers - there is already a thread for that.
Frontier - it has come to my attention that you might have put the development of Elite: Dangerous AI on the back burner. This is a heartfelt attempt by a loyal (but now wavering) fan to convince you to bring it right back up to first priority.
I love the whole idea behind Elite, I loved it back in 1988 when I first played it on the spectrum, I loved it again in the early nighties with Elite 2. What appealed to me is what appealed to almost everyone else who loved it - the feeling that we could play a game as a captain of our own spaceship, exploring deep space and making our fortunes were we may. This new world, a whole new universe, so removed from the one I normally inhabited. The first Elite in particular was valuable to me in escaping from certain hells that existed in my childhood, perhaps that's why I'm so fond of the entire concept.
What made it so absolutely wonderful was that it was an escape. An escape in a way no other game could match at the time. We didn't have "lives", there was no score counter, there wasn't a flashy blurb or some particular goal. It wasn't a "game", it was another place entirely. Back then it worked great. Most games were of the Monty on the Run variety and, while good, were simple platformers and puzzlers. They certainly never tried to take you to another universe. But now? There are so many games doing this in so many genres it's impossible to name them all. Everything from Skyrim to GTA 5 to Assassins Creed has, to some extend, the forumla that you started.
Those are good games, with worlds that are believable within their own logical/mechanical structures. If I run into a dragon in Skyrim, it flies and breathes fire to try and kill me. If I ram a police car in GTA 5 they're going to chase after me. If I poison someone in AC they're going to die as I walk nonchalantly away and hide.
How does your game compare? As of right now, if I get interdicted by a powerful pirate anaconda, which has for some reason been allowed to roam in a "safe" system, a pitiful little viper or two *might* just show up after a few minutes. Or it might not. If the same thing happens in the frontier systems, where laws are not respected and pirates rule the day...? Well the same. If I'm flying my own combat fitted FDL in a system I might get attacked by an Asp with no shields, presumably the pilot has decided to give up on life?
Where are the police patrols? Where are the military vanguards? Where are the hospital ships during disease outbreaks? Where are the military ships guarding supply ships during civil wars? Where are the bounty hunters coming looking for me after I've smuggled thousands of slaves right under the Federations nose? Why, being an Earl in the Empire, am I not actually escorted to the station by a pair of Vipers forming up at my wing?
For that matter where are the NPC mercenaries we can hire?
Right now the universe is very stale. We've got this galnet thing telling us about all the stuff that's happening in the universe, but when we hit launch we don't see any of it. It's like watching Star Wars only with just the green screens, and being told what's going on in the background. And we've also got powerplay, a weekly long boardgame by committee which fits Elite like a glove, on a foot.
But nothing ever happens. And certainly nothing happens in front of us that looks like it logically should be happening.
You need content. We all know that. But you also need emergent dynamic interaction - LIFE! - and that means AI. That is the most pressing need of all for Elite right now.
Frontier - it has come to my attention that you might have put the development of Elite: Dangerous AI on the back burner. This is a heartfelt attempt by a loyal (but now wavering) fan to convince you to bring it right back up to first priority.
I love the whole idea behind Elite, I loved it back in 1988 when I first played it on the spectrum, I loved it again in the early nighties with Elite 2. What appealed to me is what appealed to almost everyone else who loved it - the feeling that we could play a game as a captain of our own spaceship, exploring deep space and making our fortunes were we may. This new world, a whole new universe, so removed from the one I normally inhabited. The first Elite in particular was valuable to me in escaping from certain hells that existed in my childhood, perhaps that's why I'm so fond of the entire concept.
What made it so absolutely wonderful was that it was an escape. An escape in a way no other game could match at the time. We didn't have "lives", there was no score counter, there wasn't a flashy blurb or some particular goal. It wasn't a "game", it was another place entirely. Back then it worked great. Most games were of the Monty on the Run variety and, while good, were simple platformers and puzzlers. They certainly never tried to take you to another universe. But now? There are so many games doing this in so many genres it's impossible to name them all. Everything from Skyrim to GTA 5 to Assassins Creed has, to some extend, the forumla that you started.
Those are good games, with worlds that are believable within their own logical/mechanical structures. If I run into a dragon in Skyrim, it flies and breathes fire to try and kill me. If I ram a police car in GTA 5 they're going to chase after me. If I poison someone in AC they're going to die as I walk nonchalantly away and hide.
How does your game compare? As of right now, if I get interdicted by a powerful pirate anaconda, which has for some reason been allowed to roam in a "safe" system, a pitiful little viper or two *might* just show up after a few minutes. Or it might not. If the same thing happens in the frontier systems, where laws are not respected and pirates rule the day...? Well the same. If I'm flying my own combat fitted FDL in a system I might get attacked by an Asp with no shields, presumably the pilot has decided to give up on life?
Where are the police patrols? Where are the military vanguards? Where are the hospital ships during disease outbreaks? Where are the military ships guarding supply ships during civil wars? Where are the bounty hunters coming looking for me after I've smuggled thousands of slaves right under the Federations nose? Why, being an Earl in the Empire, am I not actually escorted to the station by a pair of Vipers forming up at my wing?
For that matter where are the NPC mercenaries we can hire?
Right now the universe is very stale. We've got this galnet thing telling us about all the stuff that's happening in the universe, but when we hit launch we don't see any of it. It's like watching Star Wars only with just the green screens, and being told what's going on in the background. And we've also got powerplay, a weekly long boardgame by committee which fits Elite like a glove, on a foot.
But nothing ever happens. And certainly nothing happens in front of us that looks like it logically should be happening.
You need content. We all know that. But you also need emergent dynamic interaction - LIFE! - and that means AI. That is the most pressing need of all for Elite right now.