Frontier Should Abandon "OPEN" Mode to Save Elite

Ganking is destroying Elite. Players quit in frustration after all their exploration data is lost or they are sent back to a Sidewinder because a ganker was "just having fun".
Solution is simple.
Make the game modes just "SOLO" and "Private Group" because this will permanently end ganking. Players can still play with friends for PvP but the toxic ganking culture will be wiped out. If players try ganking inside a Private Group they can be expelled immediately.
No more blocking required
Chat is restricted to inside the Private Group only so no more external harassment from the toxic gankers.
This is easy to do.
 
A popup on joining Open for the first time, where it has a big red skull and crossbones and says,

ALERT: OPEN IS A LIVE GAMEPLAY EXPERIENCE WHERE LIFE IS CHEAP AND DEATH IS QUICK! OTHER PLAYERS CAN AND WILL ATTEMPT TO MURDER YOU. FOR A MORE CASUAL EXPERIENCE, TRY 'SOLO' MODE!
☠︎


would be nice.​
 
A popup on joining Open for the first time, where it has a big red skull and crossbones and says,

ALERT: OPEN IS A LIVE GAMEPLAY EXPERIENCE WHERE LIFE IS CHEAP AND DEATH IS QUICK! OTHER PLAYERS CAN AND WILL ATTEMPT TO MURDER YOU. FOR A MORE CASUAL EXPERIENCE, TRY 'SOLO' MODE!
☠︎


would be nice.​
In addition, to ‘level out’ the modes, perhaps there should be a random chance when choosing Solo mode that it’ll dump you straight at the rebuy screen. You know, to butter them up for Open so they know what to expect.
 
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Pragmatically, the problems with crime paying garbage, piracy being pointless, and ganking being endemic, all tie back to the same problem.

System security is a joke.

It's comically easy to smuggle illegal goods into Sol, or to murder someone in Achenar and get away with it with zero consequences. And if these things are easy, they shouldn't pay well, so crime sucks. If crime sucks, then criminally-oriented players have nothing better to do than blow up rando's. The inverse is also true; there's no point in low-sec or anarchy, because it's no more dangerous than High-Sec for law-abiding players, so naturally, there's no reward for going there.

The first thing they need to do is dramatically increase risk, across the board. If you're a criminal in high-sec, you should be RUNNING. If you're a trader in low-sec or anarchy, you should be RUNNING. For your LIFE.

Then, they need to dramatically buff the rewards to compensate. If I manage to smuggle drugs into Sol Station, I should make a bloody MINT. But to achieve that I should need to make it past not just the 7.5km no-fire zone, but also at least two checkpoints where they'll scan me for illegal goods and such. On the anarchy side, if I can manage to sell them something simple, like Food Canisters, I should expect to make a MINT. But before I can get anywhere close to there, I should fully expect to get interdicted half a dozen times if I'm not allied with the Hutts or whatever the local faction happens to be. Taking a T9, undefended, into an anarchy should be suicide, unless I've got backup.

Now, we've got a scenario where players know EXACTLY where they're safe, and where they're not, yet are encouraged to go to the unsafe places, anyway. Pirates and gankers can happily sit in the anarchies near the core worlds, knowing that eager players will be trying to make that sweet sweet moolah, and will come to them, not the other way around.

Pow. Ganking isn't an issue anymore. Why? Because it was never getting killed that was the problem, it was getting killed where you never expected that to be a possibility. It was getting killed in a high-sec system. But if these changes happen, if you get killed in a low-sec system where you KNOW you're in danger, you go on the forums and say "waaah, some guy killed me!" and they reply, "Doy, you were in a low-sec system, what did you expect," it just makes the game more enjoyable, not less. Open becomes dramatically more open, because it doesn't matter what mode you're in, low-sec is dangerous either way, and high-sec is safe either way.

Pow. I've fixed ganking. Payments acceptable in bitcoin or gold bullion.
 
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I disagree. The better solution would have been no solo mode. Instead, have two options for the rules: PvP Enabled and PvP Disabled. This would make the galaxy be a much more alive place, since 80%+ of the players wouldn't be over in Solo, and would have gone a long way toward fostering community, something that keeps online games together even during the dark times between patches.
 
As we already have Solo and PG for this, not necessary.

However, I've heard that newbies nowadays are tossed headfirst into Open when they first log on (in the starter zone, but Open nonetheless). This does seem odd. Though presumably they could immediately log out and then return in Solo.
 
I think laser weapons should induce orgasms instead of doing thermal damage.

Kinetic weapons should fire sapphire bullets of pure love, the wholesome kind of love, as an alternative to the naughty lasers.

Missles/Mines should be glitter bombs.

If ships ram each other they should make a "clown nose" sound and do no damage.
 
Is there a PvP game out there that players don't repeatedly murder each other over and over again (I know the game is not strictly PvP, but it does allow this interaction anywhere, without restriction).

Open is fine for those who want to be there. If you don't and would prefer a different mode, that is also fine. Just don't complain about something that was never going to suit you in the first place. Especially since when it comes down to it, other players are the only unpredictable risk that exists in the this game.
 
And I'm just starting to play open more. 😞
🤔 Guess i could try mobius pg.

Hopefully they don't take it away until EDO hits consoles.
 
Ganking is destroying Elite. Players quit in frustration after all their exploration data is lost or they are sent back to a Sidewinder because a ganker was "just having fun".
Solution is simple.
Make the game modes just "SOLO" and "Private Group" because this will permanently end ganking. Players can still play with friends for PvP but the toxic ganking culture will be wiped out. If players try ganking inside a Private Group they can be expelled immediately.
No more blocking required
Chat is restricted to inside the Private Group only so no more external harassment from the toxic gankers.
This is easy to do.
There is the one thing the PvP crowd has right in this; you cannot meet new people in those two modes if they are as described.
 
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