For exploration and rare materials to be truly rare and important, I feel its important that they remain difficult to find.
Already, exploration is a very 'cut down' profession - it has little gameplay impact or importance and is done purely for the adventure aspect of it. This could do with greatly improving.
This would not be the case by adding a magical detailed surface scanner that will automatically prospect for you. What would be better is if Frontier expanded SRV or on planet modules to allow for more involved surveying of planets. This would not only be more fun for explorers, but give players more things to share and trade in - useful data, that other players that dont want to spend that time can buy or otherwise learn from other sources.
This keeps player interaction high, and gives a reason to actually go down to and carry out surveys of uninhabited and unsurveyed worlds rather than honk and go.
The reason this is in a different thread from the scanner, and other material moan threads? I think there is a severe chance that ED will throw the baby out with the bath water if rather than tweak engineer requirements,they rather simplify a promising mechanic that could be improved upon and expanded through this and next season.
I personally look forward to the day we can land, catalogue alien life and even dissect it to acquire unique, procedurally generated materials that have unique uses and markets to sell them on as an example. Giving us more things to work out, provided they are logically and consistently presented, is good for long term player retention.
Please keep up the good work ED. Alot to tweak, amidst the toxicity of this forum which is quite staggering. This is one of the most fun patches thus far.
Already, exploration is a very 'cut down' profession - it has little gameplay impact or importance and is done purely for the adventure aspect of it. This could do with greatly improving.
This would not be the case by adding a magical detailed surface scanner that will automatically prospect for you. What would be better is if Frontier expanded SRV or on planet modules to allow for more involved surveying of planets. This would not only be more fun for explorers, but give players more things to share and trade in - useful data, that other players that dont want to spend that time can buy or otherwise learn from other sources.
This keeps player interaction high, and gives a reason to actually go down to and carry out surveys of uninhabited and unsurveyed worlds rather than honk and go.
The reason this is in a different thread from the scanner, and other material moan threads? I think there is a severe chance that ED will throw the baby out with the bath water if rather than tweak engineer requirements,they rather simplify a promising mechanic that could be improved upon and expanded through this and next season.
I personally look forward to the day we can land, catalogue alien life and even dissect it to acquire unique, procedurally generated materials that have unique uses and markets to sell them on as an example. Giving us more things to work out, provided they are logically and consistently presented, is good for long term player retention.
Please keep up the good work ED. Alot to tweak, amidst the toxicity of this forum which is quite staggering. This is one of the most fun patches thus far.
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