Severity
Minor
Frequency
All of the time (100%)
Time of occurrence
Always
Date of occurrence
Every day
VR?
None / N/A
Location
Everywhere
Ship/SRV?
N/A
Ship Type
Every Ship or SRV with pulse or fusion Paint jobs and Ship Kits
Commander Name
CMDR ShoutOfHellas
Description
I really don't know if you put any effort in testing or even propperly designing your micropay cosmetics. I payed a lot of money up 'till now. I saw a lot of bugs and errors around textures, ship kits, bobbleheads and such, but didn't bother to say anything. Now I see how much effort you pay to create and test those cosmetics. Your latest cutter stuff is a huge disappointment and this was the last straw that broke the camel's back.
Without further ado, here are your cosmetic fails.
Paintjobs:
(Any) Blue Pulse Paint Job: I paied for a blue pulse paintjob. It never was really "blue" to begin with. It was super bright cyan which looked more like white with some petrol accent. Now it is white... Like any other pulse paint job. Independent of color or ship model. Sometimes they aren't even symmetrical and if the Anaconda gets visible hull damage, the whole paintjob goes full berzerk.
Dazzling: Why can't you leave some space for the nameplate, ID and decals? Really? Is it that difficult? This should be a factor on any paintjob.
Ship kits:
ASP: parts cover ID and make the pharao paintjob look stupid.
Corvette: looks wierd with predator paintjobs. Make the ship parts response to the paintjob instead of just using the background paintjob color.
Vulture: parts cover half of some vents. they stick right out of it. It looks super buggy, and should overheat my ship.
Cutter: every time I enter or exit the hangar, my front thorns should rip either my ship or the station apart. Miraculously there's no damage. Make thorn shorter or place Cutter docking center a little more front.
Python Raider: bottom thorn should ram a hole in the docking plattform. Miraculously there's no damage. I don't even know how I can dock like this. Make thorn shorter or landing gear higher.
Bobbleheads:
Saturn slices always through Jupiter. Miraculously there's no damage. For real, add collision to the ring... It triggers me. Like everything on that list.
Some feedback: Please rework that stuff. It is expensive. I know that you use the money for development, but please don't do quick and dirty jobs for quick money.
And sorry for my rude report here. There's a lot of frustration in this...
Fly safe
Steps to Reproduce
1. Buy some cosmetics for any ship and apply it.
2. Search for bugs.
3. Be p... uh... angry.
4. Write Bug report.
Additional files?
Minor
Frequency
All of the time (100%)
Time of occurrence
Always
Date of occurrence
Every day
VR?
None / N/A
Location
Everywhere
Ship/SRV?
N/A
Ship Type
Every Ship or SRV with pulse or fusion Paint jobs and Ship Kits
Commander Name
CMDR ShoutOfHellas
Description
I really don't know if you put any effort in testing or even propperly designing your micropay cosmetics. I payed a lot of money up 'till now. I saw a lot of bugs and errors around textures, ship kits, bobbleheads and such, but didn't bother to say anything. Now I see how much effort you pay to create and test those cosmetics. Your latest cutter stuff is a huge disappointment and this was the last straw that broke the camel's back.
Without further ado, here are your cosmetic fails.
Paintjobs:
(Any) Blue Pulse Paint Job: I paied for a blue pulse paintjob. It never was really "blue" to begin with. It was super bright cyan which looked more like white with some petrol accent. Now it is white... Like any other pulse paint job. Independent of color or ship model. Sometimes they aren't even symmetrical and if the Anaconda gets visible hull damage, the whole paintjob goes full berzerk.
Dazzling: Why can't you leave some space for the nameplate, ID and decals? Really? Is it that difficult? This should be a factor on any paintjob.
Ship kits:
ASP: parts cover ID and make the pharao paintjob look stupid.
Corvette: looks wierd with predator paintjobs. Make the ship parts response to the paintjob instead of just using the background paintjob color.
Vulture: parts cover half of some vents. they stick right out of it. It looks super buggy, and should overheat my ship.
Cutter: every time I enter or exit the hangar, my front thorns should rip either my ship or the station apart. Miraculously there's no damage. Make thorn shorter or place Cutter docking center a little more front.
Python Raider: bottom thorn should ram a hole in the docking plattform. Miraculously there's no damage. I don't even know how I can dock like this. Make thorn shorter or landing gear higher.
Bobbleheads:
Saturn slices always through Jupiter. Miraculously there's no damage. For real, add collision to the ring... It triggers me. Like everything on that list.
Some feedback: Please rework that stuff. It is expensive. I know that you use the money for development, but please don't do quick and dirty jobs for quick money.
And sorry for my rude report here. There's a lot of frustration in this...
Fly safe
Steps to Reproduce
1. Buy some cosmetics for any ship and apply it.
2. Search for bugs.
3. Be p... uh... angry.
4. Write Bug report.
Additional files?
Last edited: