Frontier Store suggestion - cockpit controls matching IRL stuff

No doubt has been suggested before, but I would definitely pay to have a pack of DLC that allowed me to have the in game cockpit more closely match real life setup of HOTAS Warthog, and Saitek Rudder pedals. May be even custom chairs, anything to make the 'immersion' better.

Heck - go full 'holo-cockpit' and allow player creation of the cockpit!

What do you folks think?
 

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Oh absolutely. Now that I've switched to a T.flight from a rather temperamental X52, I'd love for my stick in game to match.

Actually I've hoped for a long time that one day we'll get "cockpit skins".
 
I tried a friend's Vive headset recently (not in ED) and one of the things I liked was that I could 'see' the hand controllers in the VR environment. I don't think the technology is mature enough for me yet but one of the things I thought would be really cool to have is a VR enabled keyboard, mouse and HOTAS (or other controllers) so I could see those in the environment too.
 
I tried a friend's Vive headset recently (not in ED) and one of the things I liked was that I could 'see' the hand controllers in the VR environment. I don't think the technology is mature enough for me yet but one of the things I thought would be really cool to have is a VR enabled keyboard, mouse and HOTAS (or other controllers) so I could see those in the environment too.

I've actually given a lot of thought to these sorts of things... and I would have to agree I don't think the technology is quite there yet.

Imagine typing on a keyboard while you've got a VR headset on, for example. I can do it by touch, but many can't. Even if the keyboard were "virtually" present- you're bound to make mistakes unless you know exactly where it's physically located and are used to the feel of it. By comparison, wouldn't an "on screen" keyboard for VR be much easier to use? But then, you'd have to have finger sensors or something in order to utilize it "in the VR environment", no?

Not to mention for all of these virtual items you'd have to account for almost any style or combination of hardware out there... makes my head hurt just thinking of it.
 
I've actually given a lot of thought to these sorts of things... and I would have to agree I don't think the technology is quite there yet.

Imagine typing on a keyboard while you've got a VR headset on, for example. I can do it by touch, but many can't. Even if the keyboard were "virtually" present- you're bound to make mistakes unless you know exactly where it's physically located and are used to the feel of it. By comparison, wouldn't an "on screen" keyboard for VR be much easier to use? But then, you'd have to have finger sensors or something in order to utilize it "in the VR environment", no?

Not to mention for all of these virtual items you'd have to account for almost any style or combination of hardware out there... makes my head hurt just thinking of it.

I had in mind a pair of gloves so you could see where your fingers were. With the vive controllers you used them like a Wii remote to point at menus & stuff. A pure on screen keyboard working with those things would be frustrating.

Resolution & framerate aside, my main issue with VR is my inabilty to see stuff in my real environment. This is obviously where AR comes in (like Pokemon Go) but that's not what we're looking for in ED, we need it to be the other way around and insert RL stuff into the game.

Picture this: if you buy a 'VR enabled' or 'Vive compatable' HOTAS, as part of it's driver software it has the appropriate 3d model of itself and the physical beacons for the Vive towers to detect, just as the headset & vive controllers do. Ditto with a 'VR enabled' keyboard etc.
That way the game doesn't need to know what every controller looks like, it just uses the 'VR enabled' DirectX plugin.

The technology isn't there yet, but if it reaches that point I'd start to want it.
 
Good suggestion. I'd settle for custom HUD DLC though.

I'd like a custom hud that is context aware. For example, a custom hud that displays when I'm docked where it shows that I have a fighter installed but no co-pilot set - or I have a limpet controller installed but no limpets (yes, I know you can synth them now). Getting into a fight and suddenly realising you don't have an active copilot is maddening.

I'm not interested in matching the appearance of the controls in-game with what I have in real life. Time best spent on something else.
 
I’d rather some HOTAS company just make an exact replica of the ED controls. The X-52 only has a similar configuration, and by no means actually matches what we see in-game.

C’mon, Saitek, Thrustmaster, somebody. it’s just a bit of plastic and LEDs. How hard can it be? I’d pay Warthog cash for such a thing in a heartbeat.
 
My CMDR would have an Xbox one controller in his hand.... yea I'd buy it if I could for cosmetics :p. I'm being totally serious as well
 
Yeah.

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Also would buy a ship kit cockpit mod for center mount joystick.
 
I would really like to simply have my avatar perform the same actions/directions I do (X,Y,Z axes to match and add rudders), but not everything needs to be sold in the store.
 
I wish there were toggles in the settings to bind various game parameters to.

Feet: nothing/yaw/pitch/roll
Left hand :
Throttle/Joystick
If joystick : X, Y twist bindings to anything like Yaw/Pitch/Roll/thrust etc.
Fire button 1/2 : primary/secondary/chaff/heatsink

Right hand :
Throttle/Joystick
If joystick : X, Y twist bindings to Yaw/Pitch/Roll/Thrust etc.
Fire button 1/2 : primary/secondary/chaff/heatsink

Something like that.
 
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