I'm in the Horizons Beta, but this happens with every release, so I'm putting it in general discussion.
A LOT of the reported bugs are concerning low FPS, graphics issues, etc. and I think to eliminate those as a concern we just need a graphics tool from Frontier. This is what I have in mind.
There's a lot of graphics settings and the vast majority of gamers have no concept what super sampling, AA, SMAA, etc. are or what they do. Editing config files is dangerous and can bork your system quickly.
What I envision is a tool available from the launcher main menu which would run independently of the game (not simultaneously). After running it, the program will go through several preset graphic generation sequences in low and high res (space station docking, nebula, asteroid field, planet landing sequence, docking port launch, etc. Whatever scenes drives the GPU to it's max. These scenes would play out the same way, test after test, for consistency. When complete, it gives you the results along with access to graphics controls / sliders for various elements to change things on the fly. Then you can retest with the new settings as often as needed. When you boot the game, the graphics will be set to what you tested and should give you the best performance. The tool may even be able to make suggestions on how to improve performance as well.
Would let people with low performance GPU's tweak their settings quickly and those with high performance GPU's to play with settings to get best output. It would also let people compare apples-to-apples for QA purposes. Then Frontier can say minimum settings for release x.xx is 565 on the test tool, for VR you need at least 795, etc. And yes, it gives the chip heads bragging rights about how high their triple Titan SLI scores are as well.
Kidding aside, we have no standard for graphic testing / configuration, nor do we have an easy way to access all graphics controls with immediate feedback. If people download a new GPU driver they can test it immediately to see if it is good, bad, or meh. We can eliminate a lot of bug reports with such a tool. Moreover, we can give people control over their E: D graphics setups in a safe way.
What do you think?
A LOT of the reported bugs are concerning low FPS, graphics issues, etc. and I think to eliminate those as a concern we just need a graphics tool from Frontier. This is what I have in mind.
There's a lot of graphics settings and the vast majority of gamers have no concept what super sampling, AA, SMAA, etc. are or what they do. Editing config files is dangerous and can bork your system quickly.
What I envision is a tool available from the launcher main menu which would run independently of the game (not simultaneously). After running it, the program will go through several preset graphic generation sequences in low and high res (space station docking, nebula, asteroid field, planet landing sequence, docking port launch, etc. Whatever scenes drives the GPU to it's max. These scenes would play out the same way, test after test, for consistency. When complete, it gives you the results along with access to graphics controls / sliders for various elements to change things on the fly. Then you can retest with the new settings as often as needed. When you boot the game, the graphics will be set to what you tested and should give you the best performance. The tool may even be able to make suggestions on how to improve performance as well.
Would let people with low performance GPU's tweak their settings quickly and those with high performance GPU's to play with settings to get best output. It would also let people compare apples-to-apples for QA purposes. Then Frontier can say minimum settings for release x.xx is 565 on the test tool, for VR you need at least 795, etc. And yes, it gives the chip heads bragging rights about how high their triple Titan SLI scores are as well.
Kidding aside, we have no standard for graphic testing / configuration, nor do we have an easy way to access all graphics controls with immediate feedback. If people download a new GPU driver they can test it immediately to see if it is good, bad, or meh. We can eliminate a lot of bug reports with such a tool. Moreover, we can give people control over their E: D graphics setups in a safe way.
What do you think?
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