Frontier, Try this instead of constantly nerfing missions

Reddit link: https://www.reddit.com/r/EliteDange...ntier_try_this_instead_of_constantly_nerfing/

Frontier, Alot of us have been patient, waiting for you to try and get missions "right"

I know you are trying to keep missions in check so new players arent instantly running around in big ships in the turn of a day.
But that mentality is hurting seasoned players, you have effectively backed them into a corner in order to control new players.

You need to return some resemblance of pilot rank locking of missions to the game so you can keep new pilots in check without hurting old pilots. And I'll give you a few reasons why;
1. when I first started playing the game, missions were locked primarily by pilot's rank and secondarily by system reputation. It took me 3 months to get the ranks to find good money making methods, and then another month after that to actually a fully outfitted anaconda. During that time i worked hard for the ship and I learned more about the game while I was doing it. I didnt instantly get the ship in a day I had worked for it prior to getting it.
2. If I am an employer Im not going to give you a job you dont have the certifications for, however I could be convinced to give you the job if you have most of the qualifications I'm looking for.
3. If I am an employer I could also be convinced to give you missions based on jobs you've done for me in the past. (which is sort of how missions work now)

What I suggest is that you partially return Pilot rank mission locking in this way;
1. Employers will not be able to be convinced to give you a mission if you are more than 2 ranks bellow the rank they are looking for for the mission.
2. Employers that don't know you will have to be convinced to give you missions that out-rank your pilot rank by building reputation with them doing smaller missions, after which they will give you missions that out-rank your pilot-rank so long as they aren't rated more than 2 ranks above your personal pilot rank.
3. Employers will give somewhat better payouts based on your reputation with them, and marginally better payouts based on the mission's pilot rank rating.

This way you don't completely reverse what you set out for pilot ranks but you can better balance out the game to prevent the "instant gratification" from new pilots without hurting old pilots. Pioneer/deadly/tycoon/Elite should still have big payouts because they earned their rank.

Also I would like to say it doesnt seem like 30 million to take something to Colonia is enough when there are missions out there that make you travel 400LY for 2-4 million. The payouts for Colonia trip missions are so small that they really arent a consideration for anyone that isnt planning on going to Colonia, If i was a new pilot, 30 million would seem great since no one else wants to give me the big bucks, I'm new, i haven't made a name for myself. But if I'm an old pilot, I expect to be treated with more respect than that, I have elite status, you should be paying me by the lightyear based on the galactic average of what other employers pay per lightyear for delivery/passenger missions.

Pilots Ranks should be perks not labels
 
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