I will be using the most common reason for board hopping in this example, combat zones.
As things sit now...
Gather 20 CZ missions, kill one ship, it magically turns into 20 kills (one for each mission)
how to fix...
Make each kill drop a kill record (call it what you want, dog tags, confirmation data...)
Now, the missions don't ask you to kill XX amount of ships, they should ask you to turn in X amount of kill tags.
This way, if the player is having fun, but he has enough kill tags, they can continue having fun, because they are still earning tags, they can turn in those tags to a mission if they grab one later.
isn't fun what games are about? is board hopping fun?
this way, one ship kill, is one ship kill, not 20. Players can board hop all they want, it wont really matter because they are not receiving multiple items for a single action as the current system allows.
this method of reward items can be used for multiple types of missions, give the player some type of data item for completing the objective, and have the missions ask the player to turn in said item(s)
No reason to board hop because the player will not be multiplying a kill, thus doing 20 hours of missions in one hour.
As things sit now...
Gather 20 CZ missions, kill one ship, it magically turns into 20 kills (one for each mission)
how to fix...
Make each kill drop a kill record (call it what you want, dog tags, confirmation data...)
Now, the missions don't ask you to kill XX amount of ships, they should ask you to turn in X amount of kill tags.
This way, if the player is having fun, but he has enough kill tags, they can continue having fun, because they are still earning tags, they can turn in those tags to a mission if they grab one later.
isn't fun what games are about? is board hopping fun?
this way, one ship kill, is one ship kill, not 20. Players can board hop all they want, it wont really matter because they are not receiving multiple items for a single action as the current system allows.
this method of reward items can be used for multiple types of missions, give the player some type of data item for completing the objective, and have the missions ask the player to turn in said item(s)
No reason to board hop because the player will not be multiplying a kill, thus doing 20 hours of missions in one hour.