Frontier, we BEG of you, please turn up the FOV of the second window already!

We know you put it up a smidgen with 2.2, but seriously, it's not enough. I get constant complaints about my videos and streams being too jerky etc. it's putting potential customers off the game, not to mention not good for the internal community with their video sharing!

If you need any proof that amping up the FOV will FIX this issue 100%, please look at just these two videos, both have very high FOVs:

https://www.youtube.com/watch?v=_6BTfMX3nrs

https://www.youtube.com/watch?v=d0XnScedlwg

Note how there is ZERO jerkiness, difficulty watching, shaking, motion sickness.

We don't expect you to turn it up to like 110 degrees like in these videos, but you need to turn it up. At least turn it up to say 70 or 80, values you can reach by ini tweaking in 2D mode. The HUD is still fairly readable even at 80 or 90 and it will help so much. Or even better, let the window take the FOV that we set in game ourselves!


Please folks, help me make some noise about this.
 
Just by looking at things I can make people sick. Oh the power. I mustn't let it go to my...head. Oh gosh not even going to attempt that pun
 
Yes please do increase this, my videos are really not watchable as it gets frustrating how jerky they are and it is difficult to play the game holding as still as can be just for the sake of a video. I quit making them for this reason as VR just will not cut it for videos with no FOV. Thanks in advance
 
*Probably entirely off base and wrong on this.
But if you launch into VR ED; go to graphics and set to full screen AFTER the fact, does it help?
When I wanted to record a quick video that really seemed the solid way to do it and I didn't notice any FOV issues but I can't stress enough how I wasn't putting it under a microscope, was literally for a quick 25 second video to show someone.. something I don't even recall at this point.

Anyway, may help.. as for me at least my main frustration was the mirrored window being so small and wanted a full screen/resolution for it so thought I'd mention it just on the offchance it covers the full FOV that way.
 
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I would also appreciate if we can turn off the rendering in that window entirely, it seems to be a waste of rendertime if I'm alone I usually not look onto the monitor :D
 
*Probably entirely off base and wrong on this.
But if you launch into VR ED; go to graphics and set to full screen AFTER the fact, does it help?
When I wanted to record a quick video that really seemed the solid way to do it and I didn't notice any FOV issues but I can't stress enough how I wasn't putting it under a microscope, was literally for a quick 25 second video to show someone.. something I don't even recall at this point.

Anyway, may help.. as for me at least my main frustration was the mirrored window being so small and wanted a full screen/resolution for it so thought I'd mention it just on the offchance it covers the full FOV that way.

That's changing the resolution, not the FOV
 
By increasing the FOV. You can do that in 2D, even without an ultrawide screen. It's a setting and an config tweak
 
Dr. Kaii is absolutely correct. I personally had given up on FD fixing this issue and stopped recording altogether for this reason (no big loss by itself). But he has put a lot more effort into helping the community with his tools and YouTube channel which no doubt helped to further increase the popularity of Elite Dangerous allowing Frontier to sell more licenses and add-on products.

The total lack of effort or even acknowledgement by the company of numerous requests to fix the VR FOV issue not only this issue but longstanding complaints about the outdated Debug Camera is frankly disappointing and disconcerting at this stage in the development. nVidia Ansel has also been out now for some time; it would be awesome to see ED supporting this kind of breakthrough technology allowing players to create amazing in-game content from multiple angles and capture a wide-range of experience for others to enjoy a return on investment into our PC rig and expensive graphics cards, etc.

Instead the company seems to focusing on watering down the experience by porting the game to consoles; no doubt that is where most of the development resources are directed at this point while the core player base's needs who had sponsored the project since the Kickstarter days are marginalized. From a business perspective I can understand the strategy but by catering to the lowest common denominators--feature-set that are universally supported and accessible across all platforms--these requests will never get addressed from a resource prioritization perspective.

The really sad part about this whole thing--while I understand they can't support and accommodate every single feature request--these minor enhancements--FOV and improved 3rd Person Camera--should not require any major level-of-effort in terms of dev and test time and they would provide a major QoL boost to a lot of players.
 
Dr. Kaii is absolutely correct. I personally had given up on FD fixing this issue and stopped recording altogether for this reason (no big loss by itself). But he has put a lot more effort into helping the community with his tools and YouTube channel which no doubt helped to further increase the popularity of Elite Dangerous allowing Frontier to sell more licenses and add-on products.

The total lack of effort or even acknowledgement by the company of numerous requests to fix the VR FOV issue not only this issue but longstanding complaints about the outdated Debug Camera is frankly disappointing and disconcerting at this stage in the development. nVidia Ansel has also been out now for some time; it would be awesome to see ED supporting this kind of breakthrough technology allowing players to create amazing in-game content from multiple angles and capture a wide-range of experience for others to enjoy a return on investment into our PC rig and expensive graphics cards, etc.

Instead the company seems to focusing on watering down the experience by porting the game to consoles; no doubt that is where most of the development resources are directed at this point while the core player base's needs who had sponsored the project since the Kickstarter days are marginalized. From a business perspective I can understand the strategy but by catering to the lowest common denominators--feature-set that are universally supported and accessible across all platforms--these requests will never get addressed from a resource prioritization perspective.

The really sad part about this whole thing--while I understand they can't support and accommodate every single feature request--these minor enhancements--FOV and improved 3rd Person Camera--should not require any major level-of-effort in terms of dev and test time and they would provide a major QoL boost to a lot of players.

They won't update the camera as FD have this ridiculous theory that it will be an unfair advantage it combat?! Right now VR is an advantage in combat. Who cares? If they had a proper photo mode the game would appeal to many more people. Gorgeous photos would help sell a few more copies too.
 
Did you try to contact them directly or try to report it as a bug? Maybe that will help?
Also did you try to change this setting yourself? I see you created EDprofiler so you know what you're doin. Isn't there a way to change that in the files somewhere? Well I guess if it was possible you would have done that already.
I tried to record something today and the fov was bad as you say.
 
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