Frontier, what's your goal here?

I don't understand most of these responses. "You shouldn't have been speeding" is one of the weakest replies I've heard. A WANTED ship instantly appeared in front of a massive fast moving ship and was destroyed and the station retaliated killing the speeding ship? There are at least two broken game mechanics in that sentence. How is fleeing from a pursuing the same as reckless flying? How and why did that ship appear directly in front of the other but close enough for the station to take notice and fire?

And scanning before engage a ship is beyond dumb. This is an issue that effects multiple aspects of the game. Wanted targets wandering into your line of fire while your attacking another wanted targets make you also wanted? The number of multi-crew sessions that have been ruined when I engage a wanted wing and my player controlled wing-man attacks the hostile wing before scanning all the targets and getting another bounty, and ending the session. Somehow he isn't getting my scan data even though his ship and mine are directly connected? Why should he even have to scan when the wing is hostile and everyone in it is wanted? "Sorry, but you should have waited to scan it." Sure that's what should have been done to avoid this broken mechanic, but it doesn't make the mechanic any less arbitrary or broken. It happens all the time, at least twice every session with a new player and it makes no sense.
 
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Personally I love when pirates follow me to stations or outposts - outposts especially.
I'll make a bee-line for that No Fire Zone, and I'm perfectly happy to sit there.

If the pirate is dumb enough to open fire, the station takes care of them real fast.
If it's at an outpost, even better, because we rarely get to see Outpost Defenses fire - if you've never noticed, they're on little orbital platforms around the Outpost, and they light up the void quite nicely.

Of course, this is assuming I'm flying something relatively harmless - like a Type-# ship. My other ships are all well suited to defend themselves, in which case, I'll hit the breaks and smoke a pirate before docking.

So *that's* what those are. I was beginning to wonder about an outposts defenses.

I disagree. It's why we have so many scanners.
As far as the npc's spawning on top of the station, I know this one well. Like the op had one spawn between me and the slot, luckily I wasn't speeding, another spawned beside my python and rammed me, shields to 10%. The best, lining up the slot and my beluga just exploded. I was speechless.
I'm kinda on the fence as to fix this or leave it. It does make life. Interesting.

Since I do not like Beluga's, I am conflicted... :)
 
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