Frontier why...

...didn't you mention THIS in the patch notes?
Now I can't help myself but wonder what else you guys have secretly sneaked into the game.. [woah]
 
Last edited:
Well. A small step towards the final result, but nevertheless a step. There is hope that the Tiamat can be inverted some day like its Original.
 
...didn't you mention THIS in the patch notes?
Now I can't help myself but wonder what else have you guys secretly sneaked into the game.. [woah]

Not just that, but they also made the Malice: Unchained cars recolorable.

Hopefully they remove the track limits on the Tiamat, next.
 
Not just that, but they also made the Malice: Unchained cars recolorable.

\o/ this update is getting better and better! And it was already really good to begin with!

Hopefully they remove the track limits on the Tiamat, next.

Change that to all coaster restrictions. They serve no purpose in-game. I can make a coaster that would kill the guests and has its cars clipping eachother in a matter of minutes. Besides, they removed coaster collision so I can make the coaster track collide with itself.

In career these restrictions actually give each coaster a different purpose, which is a good thing, but we should be able to turn them off.[up]
 
Change that to all coaster restrictions. They serve no purpose in-game. I can make a coaster that would kill the guests and has its cars clipping eachother in a matter of minutes. Besides, they removed coaster collision so I can make the coaster track collide with itself.

In career these restrictions actually give each coaster a different purpose, which is a good thing, but we should be able to turn them off.
Yeah, I was super disappointed by the track segment length restrictions on the new rides. (Especially after seeing Sam Denney on the livestream; shrinking the track segment of the Degen to 4 meters. However, it turns out that only applies to the lift hill segment, not regular track.) Also, they changed the Viper One so it was less of a "flatride coaster". You can turn the track, you can bank it, you can build prebuilt inversions; but you can't build the track beyond 90 degrees vertical. So trying to make your own custom loops is impossible.
 
Yeah, I was super disappointed by the track segment length restrictions on the new rides. (Especially after seeing Sam Denney on the livestream; shrinking the track segment of the Degen to 4 meters. However, it turns out that only applies to the lift hill segment, not regular track.) Also, they changed the Viper One so it was less of a "flatride coaster". You can turn the track, you can bank it, you can build prebuilt inversions; but you can't build the track beyond 90 degrees vertical. So trying to make your own custom loops is impossible.

Yeah, its cool they made it more flexible. We can't make full circuits tho since the minimum number of station passes is 2. But I am sure they will fix all this to make them fully flexible coasters. I just want to make Volcano, the Blast Coaster. [tongue]
 
These are the kind of changes i like more then fireworks and billboards if i'm honest. I'm not gonna bother much with them but i love spending time on creating realistic coasters and such! Thanks Frontier!
 
Back
Top Bottom