"Hello commanders,
As some of you are aware, Passenger Bulk missions are currently generating extremely high credit rewards that we feel are excessive of what we would consider reasonable and balanced.
After a detailed investigation, we can confirm that this is due to an element in our mission generation algorithm that rewards credits based on the distance of the destination system from the star.
Due to this, we will be disabling (until further notice) the aforementioned element of Passenger Bulk missions to reduce the amount of credits offered as a reward. Commanders will still be able to select and complete Passenger Bulk missions, but will see less excessive credit rewards.
In the meantime, we will be reviewing the Passenger Bulk missions and correct the previously mentioned element – hopefully in time for you to test in the Beyond Chapter One beta.
Thanks to all the players who reported the issue."
-Will Flanagan
https://forums.frontier.co.uk/showt...on-Orbital-200mill-hour?p=6326366#post6326366
200 mil was excessive, I made it to trade elite in 8 days from the noobwinder on an alt account and thankfully Indiana Jones'd my way under this stealth patch to 1.1 bil , but frontier.....
Why is it that you feel the need to nerf everything too far? 500k for 13 passengers moving 1.8 million ls??? Let's take a trip down memory lane
Black market commodity trading (namely slaves)? Nerf'd to oblivion
Normal slave trading? Nerf'd to oblivion
Commodities trading? Beer money
Combat missions? Nerf'd to oblivion
Planetary assault missions? Nerf'd to oblivion
Quince passenger missions? Nerf'd to oblivion
Davs hope? Nerf'd to oblivion
Long distance smuggling(which wasn't even broken)? Nerf'd to oblivion
Any effective/timely way to earn crack for a decent roll? Nerf'd to oblivion
One of the biggest gripes was that the passenger missions was the only way of making a decent amount of cash. Correct me if wrong, but doesn't this nerf make thargoid samples and exploration the highest earners now?
It'd be nice if Frontier would go back and BALANCE things that were previously excessive, but the pattern has been to leave it nerf'd in the toy box with everything else, never being revisited.
I'm calling it now. The changes in BEYOND to trading will not be enough. We'll still be seeing only 4-6k profit/ton max.
And whats the deal deal with the risk/reward for combat?
The most expensive outfitting in the game is required to be effective in combat and yet it is the least paying thing for max effort. You have to grind using some other means to be able to do combat.
Then there's the payouts for community goals.... or lack of payout I should say. 20 mil for a weeks worth of effort. Great, now a noob can afford an A rated cutter in 45 weeks. You really gave that guy a sense of progression following around those CGs for 45 weeks! Wouldn't want him to make too much, now would we?
Lastly, and off topic, there's the C+P changes that's going to kill pvp and the blatant ignoring of feedback on the engineer changes. Is frontier trying to torpedo their own game?
As some of you are aware, Passenger Bulk missions are currently generating extremely high credit rewards that we feel are excessive of what we would consider reasonable and balanced.
After a detailed investigation, we can confirm that this is due to an element in our mission generation algorithm that rewards credits based on the distance of the destination system from the star.
Due to this, we will be disabling (until further notice) the aforementioned element of Passenger Bulk missions to reduce the amount of credits offered as a reward. Commanders will still be able to select and complete Passenger Bulk missions, but will see less excessive credit rewards.
In the meantime, we will be reviewing the Passenger Bulk missions and correct the previously mentioned element – hopefully in time for you to test in the Beyond Chapter One beta.
Thanks to all the players who reported the issue."
-Will Flanagan
https://forums.frontier.co.uk/showt...on-Orbital-200mill-hour?p=6326366#post6326366
200 mil was excessive, I made it to trade elite in 8 days from the noobwinder on an alt account and thankfully Indiana Jones'd my way under this stealth patch to 1.1 bil , but frontier.....
Why is it that you feel the need to nerf everything too far? 500k for 13 passengers moving 1.8 million ls??? Let's take a trip down memory lane
Black market commodity trading (namely slaves)? Nerf'd to oblivion
Normal slave trading? Nerf'd to oblivion
Commodities trading? Beer money
Combat missions? Nerf'd to oblivion
Planetary assault missions? Nerf'd to oblivion
Quince passenger missions? Nerf'd to oblivion
Davs hope? Nerf'd to oblivion
Long distance smuggling(which wasn't even broken)? Nerf'd to oblivion
Any effective/timely way to earn crack for a decent roll? Nerf'd to oblivion
One of the biggest gripes was that the passenger missions was the only way of making a decent amount of cash. Correct me if wrong, but doesn't this nerf make thargoid samples and exploration the highest earners now?
It'd be nice if Frontier would go back and BALANCE things that were previously excessive, but the pattern has been to leave it nerf'd in the toy box with everything else, never being revisited.
I'm calling it now. The changes in BEYOND to trading will not be enough. We'll still be seeing only 4-6k profit/ton max.
And whats the deal deal with the risk/reward for combat?
The most expensive outfitting in the game is required to be effective in combat and yet it is the least paying thing for max effort. You have to grind using some other means to be able to do combat.
Then there's the payouts for community goals.... or lack of payout I should say. 20 mil for a weeks worth of effort. Great, now a noob can afford an A rated cutter in 45 weeks. You really gave that guy a sense of progression following around those CGs for 45 weeks! Wouldn't want him to make too much, now would we?
Lastly, and off topic, there's the C+P changes that's going to kill pvp and the blatant ignoring of feedback on the engineer changes. Is frontier trying to torpedo their own game?