The recent community update was met with the expected range of responses, some happy, some disappointed but hopeful, and some clearly upset.
One of the recurring concerns I observed is regarding what impact the delay on the next major update will have on the number of concurrent players during this waiting period, alongside the predictions that they will dramatically decline.
Looking at the recent news bulletins gives some idea of the strategy Frontier has employed to address that concern, and it is multi-pronged.
The first part of the strategy is something that already happened, which was the Beyond series of free updates in 2018. These were intended to revitalise gameplay, and paid particular attention to exploration and mining. We know now from the subsequent surge in player numbers that it was a successful series.
The additional benefit to Frontier as a company is that providing these generally well received updates for free built up a measure of good will from the community overall, which will come in useful now that players have been asked to wait over 16 months for the next major release, which will be a paid one.
The announcement of the community update may have overshadowed or taken attention away from a news bulletin also posted by community manager Will Flanagan just a day prior, which details changes to the background simulation in Elite. This is a sore point for a lot of players who would appreciate seeing it fixed and improved.
Like the community update post, the title of the background simulation post was listed as one of three, which indicates that work on the BGS is ongoing, as mentioned in the post itself. Testing out these awaited changes will likely keep those players engaged who've been requesting that the issues with the BGS be addressed, and they are not a few.
Next is the currently mysterious mention of development supported events. There isn't a lot of detail at the moment, but the way I read it, it sounds like we will have developer curated bespoke events which themselves may include a number of community goals. These events are said to involve scenarios and new assets, and have a more meaningful impact on the game and the BGS, as well as catering to different player types, whilst being more rewarding. This is a strong indicator that despite the delay on the more major content, there are efforts being made to ensure that the game world will not remain static or stagnant, or feel always as routine as it currently does. This is another aspect that if done well, could keep players logging back in.
Further to this, regular updates have been announced for the game in the meantime, the first of which will focus primarily on new player experience, which we all know can be a little overwhelming or daunting, particularly without help. Not much is said on what form the new player welcoming experiences will take, but it is hoped that new players will be eased into the controls, mechanics, and systems in the game, possibly with some demonstrative custom starter missions. Quality of life improvements will also be included in these first updates, but I think the focus on new players will help early retention by breaking things down for those just starting, and will ultimately result in a more skilled player base down the track.
The second batch of new updates is said to include exciting new features and content, which according to how they're scheduling things, could be seen by quarter four of this year or first quarter of 2020, depending on when the first of the regular updates is released. While some existing players may not stick around while waiting for the above mentioned upcoming additions to the game, it's likely that many of those will log back in to see the new content from this second batch, and run across the other changes made in their absence as well, which could lead to some continued gameplay for a while at least, or even through the lead up to the major content.
It's worth it to mention that to coincide with all this activity, also announced by Will Flanagan near the end of last month, these forums are going to be revamped with the purpose of improving functionality and ease of navigation, as well as making bug reporting and tracking easier. While this won't have much immediate impact on player numbers inside the game, the ability for the community to better engage with Frontier community staff and with each other outside the game, may have a positive communications impact from news and updates being easier to find and keep up to date with, and with bug reports being easier to make and follow up.
Lastly, and underscoring all of the above is the tantalising speculation over what exactly this major new update is going to include. Now that we've been told that it's so ambitious that it needed to be pushed back to the second half of 2020, imagination about scope and features is running wild. Frontier have said that as development continues we will get more information about what is in the works, and that is all the more reason to stay tuned and prepare.
Once you're able to get past that initial disappointment about the wait, it's clear that there's a lot going on with Elite in the short and longer term. Once that starts to sink in for more players, and once it becomes the focus as updates start rolling in, I don't foresee problems with player retention spelling the doom of Elite.
One of the recurring concerns I observed is regarding what impact the delay on the next major update will have on the number of concurrent players during this waiting period, alongside the predictions that they will dramatically decline.
Looking at the recent news bulletins gives some idea of the strategy Frontier has employed to address that concern, and it is multi-pronged.
The first part of the strategy is something that already happened, which was the Beyond series of free updates in 2018. These were intended to revitalise gameplay, and paid particular attention to exploration and mining. We know now from the subsequent surge in player numbers that it was a successful series.
The additional benefit to Frontier as a company is that providing these generally well received updates for free built up a measure of good will from the community overall, which will come in useful now that players have been asked to wait over 16 months for the next major release, which will be a paid one.
The announcement of the community update may have overshadowed or taken attention away from a news bulletin also posted by community manager Will Flanagan just a day prior, which details changes to the background simulation in Elite. This is a sore point for a lot of players who would appreciate seeing it fixed and improved.
Next is the currently mysterious mention of development supported events. There isn't a lot of detail at the moment, but the way I read it, it sounds like we will have developer curated bespoke events which themselves may include a number of community goals. These events are said to involve scenarios and new assets, and have a more meaningful impact on the game and the BGS, as well as catering to different player types, whilst being more rewarding. This is a strong indicator that despite the delay on the more major content, there are efforts being made to ensure that the game world will not remain static or stagnant, or feel always as routine as it currently does. This is another aspect that if done well, could keep players logging back in.
Further to this, regular updates have been announced for the game in the meantime, the first of which will focus primarily on new player experience, which we all know can be a little overwhelming or daunting, particularly without help. Not much is said on what form the new player welcoming experiences will take, but it is hoped that new players will be eased into the controls, mechanics, and systems in the game, possibly with some demonstrative custom starter missions. Quality of life improvements will also be included in these first updates, but I think the focus on new players will help early retention by breaking things down for those just starting, and will ultimately result in a more skilled player base down the track.
The second batch of new updates is said to include exciting new features and content, which according to how they're scheduling things, could be seen by quarter four of this year or first quarter of 2020, depending on when the first of the regular updates is released. While some existing players may not stick around while waiting for the above mentioned upcoming additions to the game, it's likely that many of those will log back in to see the new content from this second batch, and run across the other changes made in their absence as well, which could lead to some continued gameplay for a while at least, or even through the lead up to the major content.
It's worth it to mention that to coincide with all this activity, also announced by Will Flanagan near the end of last month, these forums are going to be revamped with the purpose of improving functionality and ease of navigation, as well as making bug reporting and tracking easier. While this won't have much immediate impact on player numbers inside the game, the ability for the community to better engage with Frontier community staff and with each other outside the game, may have a positive communications impact from news and updates being easier to find and keep up to date with, and with bug reports being easier to make and follow up.
Lastly, and underscoring all of the above is the tantalising speculation over what exactly this major new update is going to include. Now that we've been told that it's so ambitious that it needed to be pushed back to the second half of 2020, imagination about scope and features is running wild. Frontier have said that as development continues we will get more information about what is in the works, and that is all the more reason to stay tuned and prepare.
Once you're able to get past that initial disappointment about the wait, it's clear that there's a lot going on with Elite in the short and longer term. Once that starts to sink in for more players, and once it becomes the focus as updates start rolling in, I don't foresee problems with player retention spelling the doom of Elite.
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