After spending the last 8..10 in game hours hunting two extremely 'elusive' (or is it bugged? I can never remember..) bounties, I just had the pleasure of a kill being swiped by in-system defense. Happens right? Well.. it really shouldn't. It's not a necessary function of the game. It's not something a player can influence (without becoming a pirate, losing access to damn near everything) and it doesn't appear to offer any challenge to encounters either, simply frustration. Help me out here Frontier, why do I pick your game back up? Why do I even glance at your future work, if you want to include mechanisms that exist solely to create frustration? I've had enough Wargaming, EA-"esque" developer ethics to last me a lifetime. Time to defend yourselves. How are you any different from those immoral publishers?
--It's probably important to mention this stolen bounty was a 15 minute battle against an expert rate Federal Dropship, and it was not impressed by my Vipers dual pulse lasers.. This engagement was probably the most fun I've had in Elite Dangerous since I picked up the Beta.. but for some strange reason, I came out of it incredibly disappointed...
--It's probably important to mention this stolen bounty was a 15 minute battle against an expert rate Federal Dropship, and it was not impressed by my Vipers dual pulse lasers.. This engagement was probably the most fun I've had in Elite Dangerous since I picked up the Beta.. but for some strange reason, I came out of it incredibly disappointed...