First and foremost; Greetings!
I am writing this post as an open letter to the FDEV team. Not wholly sure if this is frowned upon, and if so, I do apologies. But for the past 7 years I’ve been captivated by this game. I love it. Despite its flaws, and its untapped full potential, it is a wonderful architecture of realized imagination. I thank you for having the opportunity to have played in it and I praise the skills and intelligence of the programmers, artists, and developers who have made it happen. I love Odyssey! It was a great content add! So THANK YOU! But let me get to the reason I started this…
The reason I am writing this post, in short, is because we are stuck. For the past 6 years we have delved into the Guardian Ruins and lore, and invested an ungodly amount of time into thinking about the glyphs, the obelisks, the relic, all the death entwined items, and even just the general layout ancient ruins. It’s come to a point where it is borderline unhealthy. But it is still fun, so I do it anyways. The fun aside we are stuck. The folk at Canonn are at the end of our wits with this. All to the point that the more skeptical folk have just seen the Guardian content just as a venue into which “gear” is injected into the game and that that story will only progress when FDEV wills it. In other words we have to wait for a content patch.
Here is my conundrum with this: The Guardian lore released by Ram Tah and the tidbit from Melville, all hints otherwise. But we have been for 6 years (maybe even more) scrounging inside the Ancient Ruins, trying to activate something, or decipher something… and we have come up with nothing substantial. Everything in those places seems like something, but does nothing. The closest thing we have is Obelisk UNIQUE audio, which seems very random, but matches in aspect with some of the “language” lore. We have yet no idea how to translate it. Nothing IN game matches to give us a hint on what the different bars mean or what they could mean. Which they very well could all be words. We just seem to be missing that one piece of information that would allow us to crack it. At least that is what it feels like. But more and more we are starting to feel like it is just random fluff. Fluff like the obelisk glyphs.
Take those for example. We for sure thought they meant something. Then they got changed. Alright great… they mean nothing. Then they got changed back. Now they are an inverted pattern. Well what does that mean? Nothing, it means nothing. But someone specifically changed them. They were designed differently. They didn’t change back to the original “loading” screen they used to be when they had three different patterns. They got changed back to something totally different. Sooo what does it mean? Is it something, is it nothing? Like this is unhealthy. Yeah, it can be entertaining to speculate. But at some point, when the rug is getting pulled from under us, I would like a clear answer. I don’t want a hint. I want confirmation. Though at this point… I’d gladly take a hint. It’s not Raxxla… hints are totally allowed! Unless it is Raxxla…
Let me get back on track. The Ancient Ruins have long been in the game, but because the interaction within them is so limited, they feel like we have missed something. We’ve tried just about everything. Even if we’d deciphered the obelisk… we don’t know what a correct answer would look like. It is all random! Guardian ruin placement… not a specific shape. We checked, not even close. Unless the shape that they were going for, was the simulation of a scrunched and balled up paper. I don’t know. We don’t know. Nothing makes sense, nothing seems to do anything… Places we want to search; permit locked. Ok so there is a game design barrier. Why? Do we have to unlock it as players? Can we unlock it? Now, or do we have to wait for the next phase in the story? Or are you waiting for us as a player base to trigger something? We don’t know. And maybe some of my comrades are right. Maybe there is nothing more. Maybe we are just here getting dangled and stringed along, year after year. I don’t know. We don’t know.
Some of Ram Tah’s lore is dubiously contradicting. Melville’s bit was before the Ancient Key… like it is unfair. You’ve changed things. And I understand it’s a game. It’s yours. We love it, but this portion is starting to get frustrating! Not knowing if the time invested into something is nothing is quite frankly… depressing.
So all I would kindly request is; confirmation on whether we missed something with the Ancient Ruins (not the Guardian structures … that’s another can of worms) that we can activate, decipher, or reach.
-Yure (The still only a research assistant).
I am writing this post as an open letter to the FDEV team. Not wholly sure if this is frowned upon, and if so, I do apologies. But for the past 7 years I’ve been captivated by this game. I love it. Despite its flaws, and its untapped full potential, it is a wonderful architecture of realized imagination. I thank you for having the opportunity to have played in it and I praise the skills and intelligence of the programmers, artists, and developers who have made it happen. I love Odyssey! It was a great content add! So THANK YOU! But let me get to the reason I started this…
The reason I am writing this post, in short, is because we are stuck. For the past 6 years we have delved into the Guardian Ruins and lore, and invested an ungodly amount of time into thinking about the glyphs, the obelisks, the relic, all the death entwined items, and even just the general layout ancient ruins. It’s come to a point where it is borderline unhealthy. But it is still fun, so I do it anyways. The fun aside we are stuck. The folk at Canonn are at the end of our wits with this. All to the point that the more skeptical folk have just seen the Guardian content just as a venue into which “gear” is injected into the game and that that story will only progress when FDEV wills it. In other words we have to wait for a content patch.
Here is my conundrum with this: The Guardian lore released by Ram Tah and the tidbit from Melville, all hints otherwise. But we have been for 6 years (maybe even more) scrounging inside the Ancient Ruins, trying to activate something, or decipher something… and we have come up with nothing substantial. Everything in those places seems like something, but does nothing. The closest thing we have is Obelisk UNIQUE audio, which seems very random, but matches in aspect with some of the “language” lore. We have yet no idea how to translate it. Nothing IN game matches to give us a hint on what the different bars mean or what they could mean. Which they very well could all be words. We just seem to be missing that one piece of information that would allow us to crack it. At least that is what it feels like. But more and more we are starting to feel like it is just random fluff. Fluff like the obelisk glyphs.
Take those for example. We for sure thought they meant something. Then they got changed. Alright great… they mean nothing. Then they got changed back. Now they are an inverted pattern. Well what does that mean? Nothing, it means nothing. But someone specifically changed them. They were designed differently. They didn’t change back to the original “loading” screen they used to be when they had three different patterns. They got changed back to something totally different. Sooo what does it mean? Is it something, is it nothing? Like this is unhealthy. Yeah, it can be entertaining to speculate. But at some point, when the rug is getting pulled from under us, I would like a clear answer. I don’t want a hint. I want confirmation. Though at this point… I’d gladly take a hint. It’s not Raxxla… hints are totally allowed! Unless it is Raxxla…
Let me get back on track. The Ancient Ruins have long been in the game, but because the interaction within them is so limited, they feel like we have missed something. We’ve tried just about everything. Even if we’d deciphered the obelisk… we don’t know what a correct answer would look like. It is all random! Guardian ruin placement… not a specific shape. We checked, not even close. Unless the shape that they were going for, was the simulation of a scrunched and balled up paper. I don’t know. We don’t know. Nothing makes sense, nothing seems to do anything… Places we want to search; permit locked. Ok so there is a game design barrier. Why? Do we have to unlock it as players? Can we unlock it? Now, or do we have to wait for the next phase in the story? Or are you waiting for us as a player base to trigger something? We don’t know. And maybe some of my comrades are right. Maybe there is nothing more. Maybe we are just here getting dangled and stringed along, year after year. I don’t know. We don’t know.
Some of Ram Tah’s lore is dubiously contradicting. Melville’s bit was before the Ancient Key… like it is unfair. You’ve changed things. And I understand it’s a game. It’s yours. We love it, but this portion is starting to get frustrating! Not knowing if the time invested into something is nothing is quite frankly… depressing.
So all I would kindly request is; confirmation on whether we missed something with the Ancient Ruins (not the Guardian structures … that’s another can of worms) that we can activate, decipher, or reach.
-Yure (The still only a research assistant).