So, as I'm mapping a system I noticed something that got me thinking. So when you have a star that is a long way out within a system, you peg the throttle and head there. Your speed slowly climbs and climbs. I remember going more than 2000c at one point. I noticed that eventually, the arrival time stops ticking down and I get it Special Relativity and all. But then the distance stops counting down faster and faster even though my speed keeps climbing. Shouldn't the distance countdown continue to speed up with my multiple of c?
I get that it's a game and all, but it ken be quite annoying to have a star that is tens or even hundreds of thousands of light seconds away and even though your speed keeps climbing you just don't get there any faster from your frame of reference.
If there is going to be that point then let us at least hyper jump to the specific star within a system instead of some weird physics thing that makes exploring almost too monotones to handle. At least if we could pick our arrival point in a system, we could jump to another system and back in to the other star. Or better yet, let us hyper jump within a system over X amount of distance.
Just a thought.
I get that it's a game and all, but it ken be quite annoying to have a star that is tens or even hundreds of thousands of light seconds away and even though your speed keeps climbing you just don't get there any faster from your frame of reference.
If there is going to be that point then let us at least hyper jump to the specific star within a system instead of some weird physics thing that makes exploring almost too monotones to handle. At least if we could pick our arrival point in a system, we could jump to another system and back in to the other star. Or better yet, let us hyper jump within a system over X amount of distance.
Just a thought.