Horizons FSD Boost?

Alright, I've been playing for three months now and it's about time I knew what Frame Shift Drive Boost is, how it works - what is required, and how to activate it. I searched these forums and found zilch except a passing mention, mentioning it also takes some kind of resource:

Yeah, you can just use an FSD boost, but the materials for that can be hard to come by and even then, what if your boost gets you 90% of the way? You'd still know that being a few T lighter would fix that.

I see it on the Galaxy map route calculator, but no idea how to use it. The thread said it was added with Horizons. The game manual doesn't even mention it. Having a 17GB/mo. limit on our Internet is a big drag on watching YouTube vids, so I don't do that. Can someone just fill me in?
 
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If you have the materials vanadium and germanium you can use synthesis to boost your range but galaxy map isn't much use if any for multiple jumps.
Oh that's for a 25% boost to range 50% and 100% are also available as is charge via white dwarf or neutron stars. If you can though engineering is more use.
 
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This is a process whereby you can increase default max jump range by using materials (called jumponium, mats etc.) to boost range. Once you've collected the necessary mats, you can synthesise J1, J2 or J3 from the Inventory menu on the RH panel. Applying the recipe will give you a 25%, 50% or 100% range boost so you go from, e.g., 32Ly max to doing a 64Ly jump.
 
It's not something you'd use much. Dedicated explorers use it to reach otherwise unreachable systems. But if you have the mats you can synthesize the boost, as others have said.
 
Fly into a blue tornado emanating from a neutron star (you will know it when you see one) about halfway up and towards its top, and your frameshift drive will receive a boost in travel distance of 200%. So when you then enter the Galaxy map, you can see that you can fly (for example) 120 ly to the next star, instead of 30 ly. The penalty is that it damages your Frame Shift Drive by 1 or 2% each time you did it, and if you mess up, that you get sucked into the neutron star and perish.

I've done a lot of this, jumping from neutron star to neutron star, saving me about 4 or 5 conventional jumps each time. But I carry a repair unit to repair the drive occasionally.

For a White Dwarf, your frameshift drive receives a 25% boost, which doesn't seem worth the effort.

Then there are the materials, already discussed, which also give you a distance boost. One off.

Keep an eye on this aspect in future updates of the game, because I don't believe these values are yet set in stone.
 
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Here are the steps to using jumponium or neutron/ WD jumps, I assume you have an idea of how to use the synthesizer. You synth whatever level you want, go to galaxy map, select fsd boost box, move slider to whatever you synthesized, the blue tracer lines on the map give an indication of the new range, albeit not always accurate, you may be able to go further depending on the weight of your ship at that moment. Select a star in the range, but select it only, don't route to it, while it is selected, exit out of gal map, orient towards selected system and jump, if the system you selected is out of range, you will receive a msg saying exceeds mass yadayada...go back to gal map and select one slightly closer and repeat. Same thing w/ neutron/WD, cept you don't need to mess with the fsd boost slider, just select and jump after you have supercharged the fsd. W/ neutron underneath the fsd boost slider is the number min/max jump distance you can jump with a super charge, but you won't see that number unless you have charged it already. Let me reiterate, you select the system, if you pick the route icon, it will pick the route w/o any boost enhancements. When neutron jumping, I refrain from refueling, less fuel in the tank, less wght, further I can jump, I always ensure that the system I am jumping has a refuel star.
 
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