FSD cooldown and jump to jump timing

Or I'm just getting bogged down in the details and the numbers are close enough. 35ly could be 35.6ly and "an hour" could be just a bit over 1 hour. A rounding error here or there and the averages can be way off.

There's every chance of that. You're working out jump times to a tenth of a second but trying to do it with input data that's probably quoting jump ranges to an accuracy of +/- 1ly (or worse if the posters aren't in that ship config at the minute), distances that probably come from plotting something in the 950-1000ly range and calling it 1000ly and hours that are at best +/- 2 minutes.

(I offer no data of my own, I'm quite happy to bimble about the place, if I do 40 jumps in an hour then I'm really motoring along the way I fly...)
 
Last edited:
It's alot better now than pre-2.3. Back then if I was even remotely in a hurry, I logged in with vanilla ED instead of horizons, that alone shaved off some 10-12 seconds a jump for me. Until 2.3, I also had a strange quirk where the system map would take longer to load than the FSD took to charge if there was an ELW present, I called it my ELW alarm, so I would just clip along as fast as I could, checking the sys map after each jump. The only time I stopped was when it hung up..but it's gone now with 2.3 *pouts*
I always considered 60 jumps/hour a pretty good clip, and with a 56 ly Asp..it worked out to 3K/hour. I could push it for about 2 hours constant, and get 70-75ish jumps/hour, and get close to 4k /hour..but you also have to take into account time it takes to plot the course to begin with..filtering takes longer (I'm an A and F guy myself) filtering in the core can take me what seems like as long to plot as it does to make the jumps sometimes. But I couldn't sustain that rate for long without a break (old arthritic fingers).
I also always "safety jump" as ya'll call it. I have worn 3 keyboards out hitting the damn "X" key lol
 
Someone else mentioned 3000ly/hr in the context of Sol to Sag A* in under 9 hours in an unmodified 35ly Asp. That actually works out to ~2,878ly/hr.
Under ideal conditions for the whole trip, 25,900/35=740 jumps or 43.78 seconds/jump, but outside the core you can't route that efficiently. It had to be at least 754 jumps or 42.9 seconds/jump.
Or it actually had a better range than 35ly. A classic Asp could do 37.8ly, stripped bare which would work out to ~702 jumps or ~45.9 seconds/jump

To be clear, I don't doubt any of these claims, I just can't figure out how they do it, unless some players can do better than 43 seconds per jump or my math is completely wrong.
Or I'm just getting bogged down in the details and the numbers are close enough. 35ly could be 35.6ly and "an hour" could be just a bit over 1 hour. A rounding error here or there and the averages can be way off.

Hanekura Shizuka posted some details of his sub 9-hour run here - https://forums.frontier.co.uk/showt...A*-Challenge?p=4262279&viewfull=1#post4262279. And there's one of his entertaining stream-of-consciousness accounts on the previous page.

He averaged 44.3 seconds per jump overall and his best section (the fourth) was 43.6 seconds. He doesn't mention jump range but I imagine it would have been around 37LY.

For myself, I think I've seen individual jump times of as little as 39 seconds in the logs in the past, but the overwhelming majority are 43 or more.
 
Someone else mentioned 3000ly/hr in the context of Sol to Sag A* in under 9 hours in an unmodified 35ly Asp. That actually works out to ~2,878ly/hr.
Under ideal conditions for the whole trip, 25,900/35=740 jumps or 43.78 seconds/jump, but outside the core you can't route that efficiently. It had to be at least 754 jumps or 42.9 seconds/jump.
Or it actually had a better range than 35ly. A classic Asp could do 37.8ly, stripped bare which would work out to ~702 jumps or ~45.9 seconds/jump

To be clear, I don't doubt any of these claims, I just can't figure out how they do it, unless some players can do better than 43 seconds per jump or my math is completely wrong.
Or I'm just getting bogged down in the details and the numbers are close enough. 35ly could be 35.6ly and "an hour" could be just a bit over 1 hour. A rounding error here or there and the averages can be way off.

That was me. I'll (reluctantly ;)) admit I keep on forgetting that we don't have to use the default tank when building ships, which for an AspX would only gives you 35.24 light year jump range with the standard 32 ton tank. If you're willing to run with a tank just big enough for one jump, your route jump range can rise to 37.84 light years. If your tank is big enough for two jumps, 37.38.

I also went back and took a look at some of my post 2.3 jump videos, which have been consistantly been around 44 seconds, give or take a second, assuming I'm getting a good connection across the Atlantic.
 
Back
Top Bottom