I hate pointless time sinks. What I mean by this is when the player is forced to wait for an apparently arbitrary amount of time for a cooldown timer to expire.
Before people kick off! Time sinks are FINE! As long as the player has something significant to do during this time.
ED does the following well:
Shields cool down/recharge rate - in combat, the cool down time and recharge rate is appropriate; in a station the shields recharge super quickly. Awesome.
ED does the following less well:
FSD cool down + charge + countdown = arguably pointless waste of player time. When exploring, waiting the cool downs does not take skill. Waiting for the cool downs did not make the universe feel bigger! It is just annoying and feels arbitrary!
My suggestion.
Half both types of cool downs (normal or emergency); reduce the charge by a third and shave of a second of the countdown so it engages when is says it does.
BUT to balance this:
COMBAT
EXPLORATION
What do people think?
Before people kick off! Time sinks are FINE! As long as the player has something significant to do during this time.
ED does the following well:
Shields cool down/recharge rate - in combat, the cool down time and recharge rate is appropriate; in a station the shields recharge super quickly. Awesome.
ED does the following less well:
FSD cool down + charge + countdown = arguably pointless waste of player time. When exploring, waiting the cool downs does not take skill. Waiting for the cool downs did not make the universe feel bigger! It is just annoying and feels arbitrary!
My suggestion.
Half both types of cool downs (normal or emergency); reduce the charge by a third and shave of a second of the countdown so it engages when is says it does.
BUT to balance this:
COMBAT
- Increase the mass lock penalty and distance in proportion to the reduced charge times.
EXPLORATION
- Increase the amount of heat damage suffered when overheating whilst the FSD is charging, so the pilots must gauge far more carefully the point to spool up the drives.
What do people think?